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  1. #1

    Default Re: New docudemon files

    Yes, what's worse, some commands that used to work in v1.2/v1.3 got broken in v1.5/1.6. :( The best known example of this is the test_message command.
    RTR VII Developer

  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: New docudemon files

    Quote Originally Posted by HouseOfHam View Post
    The best known example of this is the test_message command.
    Would be nice if that was slightly better known - having recently spent some time wondering why everyone in old thread seemed to have got it (or at least some examples of it) working and I couldn't hopefully at least this thread will pop up when you search for it now....



    Do you know anything about 'disable_ui <ui_element_name>'?
    I seem to have trouble with that as well
    Not used mods before? Looking for something small and fun?!
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  3. #3
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: New docudemon files

    Hehe. Why do we so often cross paths in our research? Yeah, I was looking into this too. We should always remember the 3 laws of scripting

    1. Scripting will never quite do what you want it to do

    2. CA have the right to - without notice - break once-working code in patches

    and, of course,

    3. Scripting is evil.

    And, lest we forget, the coder's motto: "Good coders don't need scripts, they've learnt their lines already!"

    Last edited by Dol Guldur; 04-11-2009 at 10:49.
    "One of the most sophisticated Total War mods ever developed..."

  4. #4
    Notepad user Member Red Spot's Avatar
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    Default Re: New docudemon files

    Quote Originally Posted by Dol Guldur View Post
    ....3 laws of scripting..
    *sorry for the spam*

    lol, I now truely dislike you ... ;)
    j/k

  5. #5
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: New docudemon files

    "One of the most sophisticated Total War mods ever developed..."

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