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  1. #5
    Member Member Stuie's Avatar
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    Default Re: advance_advice_thread

    Quote Originally Posted by Epistolary Richard
    There have been very few major mods released that have had an integrated background script to date (I think TFT, I'm not sure of any others) and that I think was an optional four turn addition.
    TFT is using click-on-a-settlement to make the advisor appear. So far I haven't heard any complaints, and most of the time a player will click on a settlement in the natural course of events when they start/continue a game. Even if they forget the first turn they continue a game, clicking on one the next turn is good enough for starting the four-turns-per-year portion of the script. The rest of the script's functions are not as time sensitive.

    So this is our Crassus/Gauls campaign code from the EDA (note that only brutii, scipii, julii, gauls and eventually parthia are playable in TFT, and thus the not I_LocalFaction conditions - those factions have their own triggers as the start date differs for their campaigns):

    Code:
    ;------------------------------------------ TFT_Campaign		
    AdviceThread TFT_Licinii_Campaign_Thread		
    	GameArea Campaign	
    
    	Item TFT_Campaign_Text_01	
    		Uninhibitable
    		Verbosity  0 
    		Threshold  1  
    		Attitude Normal
    		Presentation Default
    		Title TFT_Campaign_Text_01_Title
         	Script scripts\show_me\Crassus_TFT_Campaign.txt	
    		Text TFT_Campaign_Text_01_Text1
    
    
    ;------------------------------------------ TFT Campaign
    
    Trigger 2300a_TFT_Campaign_Thread_Trigger
        WhenToTest SettlementSelected
    
        Condition not I_LocalFaction romans_julii
              and not I_LocalFaction romans_scipii
              and not I_LocalFaction parthia
    
        AdviceThread TFT_Licinii_Campaign_Thread  0
    Last edited by Stuie; 09-21-2005 at 13:22.

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