I've been known to set a HA type as gen specifically so that I can take my eye off his position and concentrate on other aspects of the battle.

I know I can do this with reasonable safety because
1) if any enemy unit approaches within his range , he will fire at it automatically and I don't even have to think about it.
2) If an enemy unit threatens to actually attack him and I haven't noticed this, he will use skirmish behaviour and run to safety anyway.

Okay, as general units go, as HA's he's likely to be one of the weakest units I have on the field but if he's caught up in an engagement of some kind that's likely to be because I've lost all my other men anyway.

I find it slightly pointless to make the gen an ultra-tough unit, because you're almost obligated to throw him into the main meleé action - it would be a waste of a unit not to do so. However tough FK or CK's are supposed to be, I find mine regularly die like flies and, once the general is a goner, which he inevitably will be if things were that already desperate, then you've really had it.

Actually, I suppose the point of making them FK, at a minimum, is to ensure the morale of his unit is high enough not to rout at the mere sight of some V4 infantry headed his way, as this would hit your whole army's morale hard. If Szeks only need V2 for Morale 8 and have missile ability then they'd make my ideal choice for a general. Thanks ichi-san.