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Thread: Change menu structure (Jerome is God!)

  1. #1
    Spends his time on TWC Member Simetrical's Avatar
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    CA Changing menu structure is now possible

    From a PM conversation I was having with Jerome:
    Quote Originally Posted by JeromeGrasdyke
    Well, in data/menu there is a file called rome.lnt, which is really just a text file in disguise. It looks a bit like xml... this file control everything from graphics to positions of the buttons, to what is on each menu page and even how many menu pages there are and how they link to eachother. Lots of interesting things there which can be 'tweaked' - for example a mod which takes you directly to the campaign configuration screen should be quite easy, and just adds a link to the options screen at the bottom.
    Take a look.

    Edit: I probably should have tested that this file works before posting this, but I'm short on time today, so someone else will have to do it. I hope this isn't an inactive file.
    Last edited by Simetrical; 09-25-2005 at 04:54.
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    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    Default Re: Change menu structure (Jerome is God!)

    sweet! but would that still stop people from having to do the provincial campaigns before mods? i am sure the more experienced modders will have a field day with this one... thanks jerome

  3. #3
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Change menu structure (Jerome is God!)

    I was aware of this file already, but never saw the need to edit it. Maybe someone can prove me wrong but right now I have enough work already without trying to move interface/menu buttons around :)
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    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Change menu structure (Jerome is God!)

    True, it's not an enormous thing, but it could prove useful for relatively minor things. I'm mainly amazed that practically no one seems to have known about it when it's been sitting here this whole time.
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    Modder Member Encaitar's Avatar
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    Default Re: Change menu structure (Jerome is God!)

    It can be a bit complex at first, but it does work - I've used it as part of ME:TW for ages. One example of a potentially useful thing you can do with it is to 'disable' the ability to select certain factions in custom battles. I say 'disable' because I haven't actually found that you can truly do this, but by making the buttons for the factions you don't want to show up be of size 0x0, you get that effect
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  6. #6
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Change menu structure (Jerome is God!)

    Knew it too for ages. I plan to use it to disable honour/weapon/armour upgrades for MP games. And you can also add images to the background so that each submenu has a different background, which means that you can make some very neat interfaces if the background "interacts" with the background behind it.

  7. #7
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Change menu structure (Jerome is God!)

    Could somebody give a short tutorial/walkthrough about this subject?
    I'd like to change, at least, two aspects:
    - Eliminate buttons for non-used factions in custom battles (MP also?).
    - Include descriptions for provincial campaigns (is it possible?).

    I've been regarding the file but it is a little...

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