-A slow campagin is a good campaginOriginally Posted by CyanCentaur
-It is always better to retrain but sadly not always possible
-Any all something has a weaknessOriginally Posted by CyanCentaur
-I could never bring my self to field an all something as a field army
-That depends on how you garrisonOriginally Posted by CyanCentaur
-My garrisons are usually 6 units, 4 militia 2 better ones. For a Roman city that will be 4 town watch and 2 urbans, praetorians or gladiators
-autocalc doesn't cost that much fighting bandits
-In city or army the cheapest counter to a spy is another spyOriginally Posted by CyanCentaur
-You will always see them and there is a chance you will catch them and kill them
-This will lead to the governor (there be one) to get high security skill
All you people who complain about realsim are like this you want it, too a point. Make up your damn minds do you want realsim or not.Originally Posted by CyanCentaur
-If you have a unit you can't catch just herd them into another unitOriginally Posted by CyanCentaur
-Tricky but completely possible
-For some people (like me) the battles in vannila RTW are to damned long as isOriginally Posted by CyanCentaur
-I get bored half way through the average field battle
-The formations are designed to put skirmishers on the flankOriginally Posted by CyanCentaur
-CA intended for skirmishers or other light unit to protect the flanks
-The reason that Cannae was so brilliant was because Hannibal threw away standard (and his subordinates might have though sane) military thinking and inverted his line arrangement with heavies on the flank and light in the center
The problem CA would have run into was which city had a seperate port which didn't. so it's just easier to have them all seperate and have sieges totally cut them off from the outside world.Originally Posted by CyanCentaur
Bet you it wasn't all cavalry. Bet you there were some hoplites and peltasts in the army.Originally Posted by CyanCentaur
No, I said it was a bad idea and I mean't it. i've mad up my mind and you shall not convince me other wise.Originally Posted by CyanCentaur
You mean if there inside the port itself? I've though about that some. To me that square bit that juts into the water from a port is the sea wall that shelters the harbour. When you blockade a port you block the enterance to that sea wall. You can't go in because it probably has defenses.Originally Posted by CyanCentaur
You didn't deserve special individual rebuttals for each one.Originally Posted by CyanCentaur
Assassins only appear in the late game for barbarians and maybe Romans. Every other faction starts out with or near (pop. growth wise) a minor city. Most people pick up on how to groom a good general but get totally confused with assassins. They are no different than a general they need to groomed and trained to get good at slitting throats. All you need to do to train him is find and kill other assassins. Also a fresh assassin's first kill is usually the hardest to get. But once you get the first kill (and I mean litterally the very first you miss that first one and the assassin can be ruined) and it will lead to a long and bloody carrer paved with many corpsesOriginally Posted by CyanCentaur
Once you learn what the more common traits are you can tell at a glance if it is good or bad, same for ancillaries. Then you can try and deal with them.Originally Posted by CyanCentaur
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