That is why ou have to rotate a depleted army back to a training center. Or merge it with another depleted army and leave the left overs as a city garrisonOriginally Posted by CyanCentaur
Phalanxes don't work right that is not news. Plus no all somethig army can crush anything and everything, that's a myth.Originally Posted by CyanCentaur
You obviously have no ides how to use them properly. Which is sad really.Originally Posted by CyanCentaur
That is what a city garrison is for. Too many RTW player guard a city with peasants, not what you should be doing.Originally Posted by CyanCentaur
You obviously have no ides how to use it properly. Which is sad really.Originally Posted by CyanCentaur
Which is the most realistic thing about naval battle in RTWOriginally Posted by CyanCentaur
They can be. But the AI has to assemble a force to attack you. It tends to move an army in 2 or more parts then assemble it at a rally point then attack.Originally Posted by CyanCentaur
Which is a good thing.Originally Posted by CyanCentaur
Any slower and it would be boringOriginally Posted by CyanCentaur
And selecting a unit and telling them to move somewhere is what you telling them to dance a jig?Originally Posted by CyanCentaur
You never use group formations like column?Originally Posted by CyanCentaur
No city in RTW is it's own port. They are all seperate. Hence you siege a city you are cutting it off totally from the outside.Originally Posted by CyanCentaur
Macedonian "all-cav" armies only happen because they are only half an intended army. Plus Macedonia's recruitment parameter makes them field half cavalry armies. Also limiting cavalry would royally screw horse peoples like Parthia and Scythia. Bad idea never mention it again.Originally Posted by CyanCentaur
If they were close enough you'd have to fight them first.Originally Posted by CyanCentaur
You obviously have no ides how to use them properly. Which is sad really.Originally Posted by CyanCentaur
The best defense vs. bribery is a spy. But spy's can be bought by a high level diplomat. So assassinating them is the best option.Originally Posted by CyanCentaur
No it's not naval speed it faster than foot movement. But only about the same as horse movement. It just take coordination to use it right.Originally Posted by CyanCentaur
Stupid idea, never mention it again.Originally Posted by CyanCentaur
You sally/attack before they are ready and they run. Not always mind but sometimes.Originally Posted by CyanCentaur
Characters are not complicated at all. You only manage the ones who are worth it. You also only get contradicting traits if you have a no-going back level in one trait and then pick up another trait that cort of counter it.Originally Posted by CyanCentaur
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