- If you build 2-turn elite units you will have half as many stacks. Which makes you unable to flood enemy territory or easily counter enemy flooding.Originally Posted by Conqueror
- Many elite units aren't significantly better than their 1-turn counterparts. Compare Spartans to regular Armored Hoplites.
- I've never played a campaign where elite units turned the tide. Usually I regret building them, as they cost a fortune and delay my attack, giving my enemies breathing room.
If you build cavalry instead of war machines, often you CAN defeat both the garrison and the field army. And you can lay seige sooner, because your army moves much faster without dragging war machines. A big exception of course - surprise attacks launched from boats onto coastal cities. Still, many campaigns are decided before I have the infrastructure to build war machines.Originally Posted by Conqueror
I used to do this but it's tedious and requires huge fleets.Originally Posted by Conqueror
Except for cases where you'd wait forever. Like seiges where the defenders sally and you kill them to a man, but the game doesn't notice. Or you have 500 pikemen and the Parthians attack you with a single family member who refuses to approach your lines and you have no way to run him down. (Both of these happened to me last night.)Originally Posted by Conqueror
Uh, yes, but it's still incredibly slow to move a fleet from Carthage to Egypt, for example.Originally Posted by Conqueror
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