This is something probably been discussed before, but I'm really wondering. I'm not too experienced in such projects, so maybe someone could tell me to what degree this would be possible.
The idea would be the ultimate free total war game. It should use some high quality game engine like Crystal Space (for game dynamics and such) or something more primitive.
Since there's been laid so much work in these mods I'm just convinced it could be possible to reqruit from here, but would of course take a lot of time (years). Also it would be very educational and give a lot of experience on all aspects of coding and modding. It should and would overgo the current Total War in graphics, which I think would be possible, and in gameplay, which I know is possible.
The main features would be:
- Fully scriptable (by Python or some other lang). AI scriptable and extendable, making it the ultimate strategy game. Every aspect where scripts would be good and not kill performance, it should be used.
- No limits, fully extendable (factions, battlemap etc) and so on. Then thousands on the map if wanted, even if we'd just turn the graphics quality way down. No restrictions.
- Very easy and avaliable to make mods. Models and such based upon free software, if not, converters included.
- Modualrized: Senate module, Pope module, cultures, factions, api even accessible in battle mode. Whole game fully generic.
Just a great massive battle engine, which should be easy to extend if there was something new and hot on for instance the graphics apartment.
All inn all take what's great about RTW and make it better. I know it seems like I'm stupid or something, and I know this is a pretty large huge project.
CrystalSpace
(Possibilities: animated skins, particle system for blood,, fog on battlefield with effects, dds, landscape engine, animated skydome ++)
Of course it would be great, but would it be possible? Anyone thought about this?
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