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  1. #1
    Member Member Emerald Wolf's Avatar
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    Default Hard coded limit on provinces?

    I would like to create a new map for my own use with XL mod, trying out a theory of using smaller, more historically accurate provinces. But I wonder... like the number of factions, is there a hard coded limit on how many there can be?
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  2. #2

    Default Re: Hard coded limit on provinces?

    Yes: 107, I believe.

  3. #3
    Fun engineer Member Fader_it's Avatar
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    Default Re: Hard coded limit on provinces?

    I can confirm. And 40 sea regions, if i remember correctly. F.

  4. #4
    Member Member Emerald Wolf's Avatar
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    Default Re: Hard coded limit on provinces?

    so thats 147 total or 67 total. DO the sea regions count against the land?
    "Emancipate yourselves from mental slavery,
    None but ourselves can free our minds."
    -Bob Marley
    Redemption Song


  5. #5
    Fun engineer Member Fader_it's Avatar
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    Default Re: Hard coded limit on provinces?

    Sea regions are out of the count for lands.. the two kinds of regions are separated. If you want to mod the stratmap, i can give you an hint: use LMMv4 (LukMapMaker) from Wellington, it's really a fast work (if you follow carefully the provided instructions). You can download it in the Download Section of the .Org.
    F.

  6. #6
    Member Member Belisarivs's Avatar
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    Default Re: Hard coded limit on provinces?

    Quote Originally Posted by Fader_it
    Sea regions are out of the count for lands.. the two kinds of regions are separated. If you want to mod the stratmap, i can give you an hint: use LMMv4 (LukMapMaker) from Wellington, it's really a fast work (if you follow carefully the provided instructions). You can download it in the Download Section of the .Org.
    F.
    Doesn't it require some non free library? I had something like this, but my license already expired. But it could be something different. I'm making historically accurate regions, too.

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