OK, in the poll for why I am excited about EB, I chose the option "the sheer artistic beauty of it". I have been salivating over the unit profiles for what seems like a year or so.
However, within the heart of even the most artistically inclined wargamer, there lies a dessicated calculating machine, wanting to crank the stats and weigh the odds. So I am itching to know - what has EB done to the unit stats?
For example, could you tell us the stats of a unit, say, hastati, in the game? Just a little morsel of data to feed the number cruncher within.
In vanilla, a unit of hastati has a melee attack 7, missile attack 11, total defence 14 (of which armor is 5 and shield 5)
The reason I ask is because I understand EB is giving the RTW combat engine a pretty major overhaul.
Most mods seem to want to slow down the killing speed, so raise defence (or lower attack) and many also raise unit morale to make the battles last longer.
There may also be historical reasons for wanting to tone down cavalry and missiles, which seem a little too good in vanilla. [I rather like RTR 6.1s approach to this - cavalry has its attack raised and defence slashed (they become kind of ghazis & do well charging from the flanks, but not frontally); missile attacks (other than javelins) are also slashed (so they work best against unarmoured and especially unshielded targets).]
Any insights into how EB is approaching the unit stats?
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