Thanks again, QwertyMIDX. Reducing melee kill chances to 10% is a pretty big change from vanilla then!
I can also see now why you have toned down javelins to stop the balance of arms (melee vs missiles) getting too far out of whack.
With the shields being resistant to AP, it sounds like I'll have to adopt the RTR 6.1 tactic of sneaking the velites etc around the flanks to avoid hitting the shields.
Is the reduction of lethality across the board or does it vary by unit (or weapon)? I hope the former, so we can still assess unit effectiveness by looking at attack and defence rather than try to also keep any lethality differences in mind. I couldn't find a lethality stat in the units text file, but then I am no modder.
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