Quote Originally Posted by QwertyMIDX
Animations have a large affect on the way a weapon works, they are far from cosmetic.
So I wonder do you have a rule of thumb for working out the melee combat power of two units, that also factors in lethality and animations etc? In STW and MTW, there was a formula by which the differential between attack and defence stats determined kill chances. CA have not released the formula for RTW - they said it was a commercial secret when I asked - but maybe modders have inferred something?

As a I first stab, I would say:
Pr(kill) =f[lethality * (attack-defence)]
but I have not got a clue where swing speed would fit in.

I know we're straying into Ludus Magna territory here, but no one visits me there anymore so I am hanging out where the action is.