Hmm, maybe I need to refine my camel tactics a bit...

I'm currently working on ZX beta 3, the muslim factions could use some tweaking IMHO, especially the octomans as their tech tree makes little sense to me in many places... For example, why turcoman foots needs level 3 bower? They aren't exactly on par with longbowmen and similar archers like trebizonds got far lower requisites...