Quote Originally Posted by ajaxfetish
That'd probably do a lot to help. With their armor-piercing attack Mamluk Cav have the potential to be one of the more distinctive Muslim cavalry units. I wonder about the Mamluk HA's in this respect. How similar are they to Faris, Turcomans, etc., and is there a good and reasonable way to distinguish them?

Having too many nearly-identical units defeats the purpose of having lots of different/specialized/localized ones in the first place, so it's nice when units have those special characteristics (ghazis, halberds, etc.) to make them stand out.
True, the problem is that we got a limited set of variables to play with, so a realistic unit set of differences requires either shared rosters or pretty limited individual ones.

I think that MTW+VI rosters already take most possibilities, with the possible exception of a mounted firearm unit (though i modded the mameluk handgunners to be fast infantry, thus partially covering that need) and cataphracted camels.

I'm doing some small historical study of my own on medieval armies (though I'm using only internet sources so limited reliability) and tweaking the game to be more fun on the gameplay side while retaining historical accuracy where it's possible.