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Thread: Navigable rivers

  1. #1
    Member Member Warlord 11's Avatar
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    Default Navigable rivers

    Hi Everyone!

    I was just wondering if EB will have Navigable rivers. I came across a thread about it here <https://forums.totalwar.org/vb/showthread.php?t=52483> I would think that it would be more realistic for large rivers. Just Wondering.
    Thanks!

  2. #2
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Navigable rivers

    We have crossable straits. I don't know what you mean by navigable rivers. Rivers have fords like in vanilla. The straits work for various places that were historically crossed by flotillas of small boats, not requiring large naval vessels. Such as Euobeia and Greece. Or the ancient Suez canal.
    Cogita tute


  3. #3
    Wandering Historian Member eadingas's Avatar
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    Default Re: Navigable rivers

    The problem with that is that this solution does not allow for roads and bridges. Some of the largest rivers will be navigable up to a first bridge, but not beyond - we have to make some sacrifices, and I think roads and bridges are more needed than ship navigation far up the rivers, though I may be the only one :)
    I'm still not here

  4. #4
    Member Member Warlord 11's Avatar
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    Default Re: Navigable rivers

    Sorry, I ment to include this Link. I'm not sure if it would cause bugs or anything but just thought I would post it.

  5. #5
    graduated non-expert Member jerby's Avatar
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    Default Re: Navigable rivers

    that's really something you found there!
    I'd love to see this in EB...
    altough it would set them back another month

  6. #6
    boy of DESTINY Senior Member Big_John's Avatar
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    Default Re: Navigable rivers

    maybe EB could make a few of the largest rivers navigable, and use crossable straights instead of bridges on those? bridges on the smaller, unnavigable rivers.
    now i'm here, and history is vindicated.

  7. #7
    graduated non-expert Member jerby's Avatar
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    Default Re: Navigable rivers

    we could go from Bactria to egypt Alexander-style...
    would be sweet

  8. #8
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Navigable rivers

    Sorry, we aren't going to make any rivers like this, as it messes up trade.
    Cogita tute


  9. #9
    graduated non-expert Member jerby's Avatar
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    Default Re: Navigable rivers

    yeah..i can imagine it does..

    good reason..goed enough for me :P

  10. #10
    is not a senior Member Meneldil's Avatar
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    Default Re : Navigable rivers

    Actually, I found out that roads sometimes cross these rivers, probably based on map heights or map ground types. But then, if there's a road, boat won't be able to navigate there.

  11. #11
    Member Member Warlord 11's Avatar
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    Default Re: Navigable rivers

    Quote Originally Posted by khelvan
    Sorry, we aren't going to make any rivers like this, as it messes up trade.
    OK, Thanks

  12. #12
    Only-Custom-Made-Avatar-User Member SirRethcir's Avatar
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    Default Re: Re : Navigable rivers

    Quote Originally Posted by Meneldil
    Actually, I found out that roads sometimes cross these rivers, probably based on map heights or map ground types. But then, if there's a road, boat won't be able to navigate there.
    That's because roads work like rivers in map_features.tga.
    That's a possible road:
    R
    R
    RR
    ..R
    ..RR

    A road crossing a navigable river has to look like this:
    (R - road, r - River)
    ...R
    ...Rrrrrrrrr
    rrrr.R
    .....RR

    But that's impossible, cause this:
    R
    ..R
    is not valid


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  13. #13
    Wandering Historian Member eadingas's Avatar
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    Default Re: Re : Navigable rivers

    Yes, that is correct. Roads cross the rivers at some places, but then it makes the whole thing useless, as the boats can pass "under the bridge" so to speak, so it doesn't matter if the river beyond the bridge is still navigable or not. So the compromise solution that we'll have in EB (that's not a secret, is it?) is, as I said, that the lowermost parts of big rivers are navigable, up to the first bridge location.
    I'm still not here

  14. #14
    is not a senior Member Meneldil's Avatar
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    Default Re : Navigable rivers

    Sounds alright. Anyway, making whole rivers with map heights kinda screw up the map anyway (it takes a sh*tload of place)

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