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  1. #1
    graduated non-expert Member jerby's Avatar
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    Default Re: Navigable rivers

    yeah..i can imagine it does..

    good reason..goed enough for me :P

  2. #2
    is not a senior Member Meneldil's Avatar
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    Default Re : Navigable rivers

    Actually, I found out that roads sometimes cross these rivers, probably based on map heights or map ground types. But then, if there's a road, boat won't be able to navigate there.

  3. #3
    Only-Custom-Made-Avatar-User Member SirRethcir's Avatar
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    Default Re: Re : Navigable rivers

    Quote Originally Posted by Meneldil
    Actually, I found out that roads sometimes cross these rivers, probably based on map heights or map ground types. But then, if there's a road, boat won't be able to navigate there.
    That's because roads work like rivers in map_features.tga.
    That's a possible road:
    R
    R
    RR
    ..R
    ..RR

    A road crossing a navigable river has to look like this:
    (R - road, r - River)
    ...R
    ...Rrrrrrrrr
    rrrr.R
    .....RR

    But that's impossible, cause this:
    R
    ..R
    is not valid


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  4. #4
    Wandering Historian Member eadingas's Avatar
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    Default Re: Re : Navigable rivers

    Yes, that is correct. Roads cross the rivers at some places, but then it makes the whole thing useless, as the boats can pass "under the bridge" so to speak, so it doesn't matter if the river beyond the bridge is still navigable or not. So the compromise solution that we'll have in EB (that's not a secret, is it?) is, as I said, that the lowermost parts of big rivers are navigable, up to the first bridge location.
    I'm still not here

  5. #5
    is not a senior Member Meneldil's Avatar
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    Default Re : Navigable rivers

    Sounds alright. Anyway, making whole rivers with map heights kinda screw up the map anyway (it takes a sh*tload of place)

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