yeah..i can imagine it does..
good reason..goed enough for me :P
That's because roads work like rivers in map_features.tga.Originally Posted by Meneldil
That's a possible road:
R
R
RR
..R
..RR
A road crossing a navigable river has to look like this:
(R - road, r - River)
...R
...Rrrrrrrrr
rrrr.R
.....RR
But that's impossible, cause this:
R
..R
is not valid
Kaiser of Blitz
from Aemilius Paulus for EB Unit List Reloaded
from soup_alex for EB Unit List Reloaded
Yes, that is correct. Roads cross the rivers at some places, but then it makes the whole thing useless, as the boats can pass "under the bridge" so to speak, so it doesn't matter if the river beyond the bridge is still navigable or not. So the compromise solution that we'll have in EB (that's not a secret, is it?) is, as I said, that the lowermost parts of big rivers are navigable, up to the first bridge location.
I'm still not here
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