Results 1 to 30 of 115

Thread: BI issues answered... Got it

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default Re: BI issues answered... Got it

    I have experienced a few sieges and sallies now, though no sieges as the defender.
    The sad fact is that the AI isn't particularly adept at it still. But at least its better normal capabilities does make up for a very small part of it in sallies.

    Having tried the archers out some more in other battles it is clear that they should indeed not be used against armoured enemies. Those Veteranii took another full round with only one man killed (they are not Legionary Cohorts, just comparable in strength to their own time, and they are extremely popular among the generic rebels). But even Levy Spearmen are hard to kill from afar. So it has become a game onto itself to shoot at the right unit at the right time.
    They still gain +1 to ranges combat with each experience point, but my feeling is that they are now far less accurate than before. So it seems they have been hardcoded a bit towards lower accuracy, but their stats are also quite a bit weaker.

    I'm having real trouble hanging on to a settlement I captured from the Western Rebels (Salona). It is almost fully pagan, and I'm christian, meanwhile my governor there is pagan too. That is one bad mix. Even with daily games, low taxes and a large garrison it still only has 25% loyalty. GAH! Religion is quite important it seems (now the explaination that pagans and christians dislike each other in the manual makes sense). And it seems that my christians (orthodox) aren't too friendly with the Arians and the papists either. I'm beginning to wonder if I shouldn't have chosen paganism, their temples are way better.

    Some things have come to light with more battles:

    The enemy general do at times charge in, but only when there are archers out front. Have only experienced it with rebels with the Rebel General unit.

    There are actually jumping horses, but they are very far between. I ahve in fact only seen it twice (meaning two horses) by now, and in both cases it was charges into the rear. So I guess it has been nerfed seriously, to the point where it might serve the eyecandy it was supposed to have been.

    Something people will also like. There are no more 2 meter charges, meaning no more cavalry charging with full power from short to no distance from target. The charge needs distance to work at all.

    You can retrain a unit to a higher experience level. If you advance the barracks to a higher level and that level grants a bonus you can retrain said unit for a hefty price. I can't remember if you could do that in RTW, but I know that it didn't cost money. So it seems that free experience is over.

    Sadly I found the first bug already. It is nothing special really, nor problematic. The Scholae Palatina has a graphical or model glitch. When they turn their heads in idleness or during the speech, only the top half of the head turns. It looks rather disturbing from afar.

    The Clibanarii are nasty!!!! They are like upgraded and better Cataphract Archers. Sassanid generals have Clibanarii Immortals which are even worse with the highest missile stats for any archer as well as a strong charge, maces and 2 HP. Scary!

    Don't think there are any new units for vanilla. Haven't seen any, and I think I saw a CA dev comment on it some time ago. I could be wrong, but to be honest that part hasn't got my priority right now.
    Last edited by Kraxis; 09-28-2005 at 00:55.
    You may not care about war, but war cares about you!


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO