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Thread: Invisible buildings?

  1. #31
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Invisible buildings?

    Quote Originally Posted by alpaca
    You could use a monitor_event SettlementTurnEnd which exports settlement information:

    monitor_event SettlementTurnEnd
    and SettlementName = Segesta
    and I_CompareCounter wall_spain = 2
    and I_SettlementOwner Segesta = spain
    and not SettlementBuildingExists = wall_tech
    Thanks, Alpaca.
    I will try this possibility.

  2. #32
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Invisible buildings?


    I'm really shocked.
    I tried the syntax you proposed, alpaca, and the game simply doesn't load.
    I mean, the splash appears for a moment and then CTD without error message.
    I looked for another reason, but it is clearly the script,... even if it is not launched!!!!!
    All the tests show that any other of the scripts (with the old syntax), with the same or another name, allows the game to load.
    I tried to modify the script by eliminating the loop counter, but no positive result.
    I cannot understand this problem.

  3. #33
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Invisible buildings?

    Finally.... SUCCESS!!!!

    The correct syntax working for me is:
    Code:
    monitor_event SettlementTurnStart FactionType spain
    	and I_SettlementOwner Nertobriga = spain
    	and I_CompareCounter wall_spain = 3
    	and not SettlementBuildingExists = wall_tech
    In this way, when I launch the script in a saved game, the building is recognized and another identical building is not constructed.
    In fact I used a script with this event for one settlement and the old one for another settlement and the difference was clear.

    Thanks ER and alpaca for pointing me through the correct direction.

  4. #34
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Invisible buildings?

    Oh yeah, sorry, I stated a wrong syntax there.

  5. #35
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Invisible buildings?

    Quote Originally Posted by alpaca
    Oh yeah, sorry, I stated a wrong syntax there.
    Don't worry.
    At least the idea behind the syntax was correct.

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