
Originally Posted by
gemuse
Just got BI and I'm currently looking through the Data folder for new stuff. Here is what I've found so far:
- There is a new way to set up faction relationships in descr_strat, seems a bit more advanced. Now you can set
the relationships on a scale for 0 to 600, where 0 allied and 600 is war.
- To my untrained eye it looks like the cultures have been "un-hardcoded", there is a file descr_cultures (was it there before, can't remember seeing it...) which describes how each culture loks like on the campaign map. Also in the file descr_sm_factions, you can set which culture a faction belongs to.
- Victory conditions seem fully modable, at least for BI, not so sure about the Imperial Campaign
- It's possible to set brigand and pirate spawn values from descr_strat
- There is an attribute in descr_sm_factions, prefers_naval_invasions, which could be interesting ;)
- There is a new file in the bi campaign folder, descr_harvest.txt. Here you can specify bad harvests, by year, for regions, factions or regions if owned by a faction.
- The bi descr_strat contains commands to disable the reforms and glad. uprising and enable night battles (would be interesting to try these on 1.2), and something which activates rebel chars.
- The imperial campaign descr_strat entries for the roman families says thet the senate is a superfaction of these factions. Could this be the key to splitting up the romans? The bi descr_strat doesn't contain this attribute at all.
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