I'll list the conditions you'd use in the triggers

Originally Posted by
Thurnor
Thanks for the replies, im experimenting right now, ill tell you if im successful or not.
About losing the trait, would i be able to make it so that the trait was removed when the city was lost, as well as the hereditary status?
Code:
Trigger Greek_no_longer_pharoah
WhenToTest CharacterTurnEnd
Condition FactionType greek_cities
and Trait Pharoah = 1
and not I_SettlementOwner Memphis = greek_cities
Affects notPharoah 1 Chance 100
(macedon and seleucid would both need their own triggers)

Originally Posted by
Thurnor
And can i make it so that the son (supposing he does have a son) only gets the trait when his father dies?
I'm not aware of a FatherDies event. If so, it would be nice for this.

Originally Posted by
Thurnor
And what about making it so that only if you capture it off the egyptians you get the trait. (The reason being so you couldnt capture the city, turn it rebel, capture it again with another guy and have a family of pharoahs)
You'd need to keep track of whether the general had just fought a battle versus the Egyptians:
Code:
Condition GeneralFoughtFaction egypt
and store that in a hidden trait, JustFoughtEgypt, and reset that trait at the end of every turn. If the general captured Memphis that turn, and JustFoughtEgypt = 1, then he must have got it from the egyptians.

Originally Posted by
Thurnor
Lastly, i would like to limit this benefit to Greeks, Macedon, and Selucia - possible?
each trigger would need a Greek, Macedonian, and Seleucid version, is all.
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