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Thread: RTW MP Campaign - The game has begun!
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Krek 17:42 12-13-2005
Originally Posted by LordRaiden:
Oh, well it had me fooled :D
I may be a lot of things, but I'm not a complete b#st#rd

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Duke Malcolm 19:09 12-13-2005
Originally Posted by Krek:
I'm sorry. Just simply couldn't resist...

I really thought you were making a sarcastic remark so I wanted to top that...

You did read the entire post the first time, did you not? Or have you spend yesterday all day thinking you were out?
Oh no, I read the entire post the first time. It was for the few seconds between reading the first few lines and the last few lines I was damned worried, hyperventilating, palpitations, and such. I just thought of posting there where the gentleman thought I had been relegated...

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Krek 22:59 12-13-2005
Right, since we haven't heard anything of Tedward, I've asked Oaty (who's next in the reserveslist) via PM and email (and also now via this post) if he wants to replace him as the player for Numidia.

Oaty, please respond if you see this, so we'll know if you're still able to play (I know you're eager to... ).

Since you as Numidia are player number 1, you may start a new Imperial Campaign (using the mod of course) as Numidia, start the script (as described by Myrddraal), make your moves, END TURN, confirm the save, and finally send the 'quicksave.dat' to player number 2 (witch is Thrace played by Shifty157).

Also please tell us if you've started so we know the game is on!


"...so we know the game is on!" could it be? could it really be?


Link to updated playerslist: https://forums.totalwar.org/vb/showt...771#post992771

LordRaiden, your PM box is full. I wanted to change the list put up by you (like you mentioned in your PM), but need to ask you how .

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shifty157 23:40 12-13-2005
Wait a minute.

Why is there still a ZOR?

I was under the impression that the ZOR would be removed.

I refuse to believe that i can recruit units from only 3 provinces. Thats just stupid. Playing the game with such a strict ZOR is simply just not fun or even possible once empires start to expand.

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hellenes 01:54 12-14-2005
Originally Posted by shifty157:
Wait a minute.

Why is there still a ZOR?

I was under the impression that the ZOR would be removed.

I refuse to believe that i can recruit units from only 3 provinces. Thats just stupid. Playing the game with such a strict ZOR is simply just not fun or even possible once empires start to expand.
Well its fun to "0wN dA n00bZ nd Ru$l-l nd r0ll!!!111oneone!!11" as its fun to steamroller everyone with uber armies.
Can you imagine if Scythia or Numidia with their cheap as dirt troops get some rich lands on their hands?
They will steamroll everyone...And then people will come here screaming: "Numidia is overpowered!!! They mass armies are too cheap!!!"
And if I make Numidian units same cost as vanilla they will die in turn 4 and people will come screaming again that Numidia is too weak and there is no fun playing.
Empires wont start to expand at crazy rate of 15 years=stable empire nor there will be any depleted armies generals saying:
"Ive lost 99% of my men and left with 20 1 man units, so what I ll retrain them in 1 turn and get them in full strength to rush next town and next and next..."
Thus we have this crazy regenerated men conquering without the initial army that started in the homeland existing, Alexanders men reached India ALIVE, not their retrained clones...
The bottom line is that Destroyer unfortunately couldnt pull out the AoR auxilia buildings and they dont work, I told him to ask some of the RTR guys but since everybody were eager to start I got the 1.02 out with the initial AoR...

Hellenes

edit
The AoR map that shipped with the 1.00 version has the contested areas only for the Italian peninsula since I didnt want to influence the diplomacy...
However there will be a round up of factions and the small ones can grow in the surrounding area...

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shifty157 03:00 12-14-2005
Well its kind of difficult to do anything when only three of your provinces can produce any kind of unit. Towns cant even produce their own garrisons of peasants. I have to rely on hiring huge amounts of mercenaries to even get anything done outside of my borders. It leaves me kind of screwed when im faced against larger factions with many more territories to produce units in. I need a larger base from which to produce units. Its that simple. Ill never be able to survive on three units per turn. Not too mention this means the three cities that can produce units will be forced to churn them out continually causing very detrimented population growth. Those cities that cant produce units will grow unchecked into squalor/unhappiness factories.

You dont need auxilia buildings. Just force the player to build their own culture's barracks etc. This simple solution would solve alot of things.

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Lord Winter 03:05 12-14-2005
Originally Posted by :
You dont need auxilia buildings. Just force the player to build their own culture's barracks etc. This simple solution would solve alot of things.
That is basicly what auxillias are

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shifty157 03:07 12-14-2005
Originally Posted by Destroyer of Hope:
That is basicly what auxillias are
I thought by auxilia buildings you meant the 3 levels of auxilia buildings in RTR that you have to build before you can build a simple barracks.

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hellenes 03:12 12-14-2005
Originally Posted by shifty157:
Well its kind of difficult to do anything when only three of your provinces can produce any kind of unit. Towns cant even produce their own garrisons of peasants. I have to rely on hiring huge amounts of mercenaries to even get anything done outside of my borders. It leaves me kind of screwed when im faced against larger factions with many more territories to produce units in. I need a larger base from which to produce units. Its that simple. Ill never be able to survive on three units per turn. Not too mention this means the three cities that can produce units will be forced to churn them out continually causing very detrimented population growth. Those cities that cant produce units will grow unchecked into squalor/unhappiness factories.

You dont need auxilia buildings. Just force the player to build their own culture's barracks etc. This simple solution would solve alot of things.
Well as I said in my edit, the small states will be able to grow into 5-7 provinces states under the current mod by just conquering their surrounding CONTESTED areas, the map picture thats in the 1.00 version DOESNT SHOW those contested areas BUT they EXIST ( since I didnt want to influence the diplomacy)...
The bigger states have MORE EXPENSIVE units...
Its all balances out...also we want see any rushing because of that and a smoother and more "fair" game...

Hellenes

edit
Destroyer I believe shifty means to create separate buildings per faction and thus force the factions to demolish the existing building and build a new one...
It sounds nice...Ill think about it, it might not work though since the Scythians are quite low tech...

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Lord Winter 03:15 12-14-2005
Thier is already a ZoR mod out their find it herehere
We could maybe just build in the prices from here (with permission of course)

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LordRaiden 03:29 12-14-2005
PlayerList updated > www.truegamers.us/rtw/index.htm
and i sent u a PM telling u how to update it

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Gaugamela 05:39 12-14-2005
Originally Posted by LordRaiden:
PlayerList updated > www.truegamers.us/rtw/index.htm
and i sent u a PM telling u how to update it
nice organization, that is the first step in making things solid. Can't wait to see how this works out.

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Bleda 08:22 12-14-2005
I'm number 8 in line for the turn rotation (Armenia). Does this mean that my game will not run unless I get the quicksave file from the previous player for me to start on?

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Krek 11:54 12-14-2005
Originally Posted by Bleda:
I'm number 8 in line for the turn rotation (Armenia). Does this mean that my game will not run unless I get the quicksave file from the previous player for me to start on?
Regarding playing in the MP game: yes. You have to wait for the quicksave file from the previous player witch you can load to play your turn (and save and send it to the next, etc.)

But if you don't use the script (in your case the 'Armenia script') my guess is you can play RTW in single player just as you normally would.

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LordRaiden 15:59 12-14-2005
no you cannot. there is no senate ;) (and you can't load a normal 1.3 SP game with this version either.. now doubting that anyone has even tried to start their own multiplayer campaign against their selves. im sure once we start we will have a lot of faction crash issues i mentioned earlier

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LordRaiden 16:01 12-14-2005
P.S. has Oaty responded yet?

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Duke Malcolm 17:31 12-14-2005
We are still having a ZoR? Ugh, I would have thought we could recruit some basic units in conquered towns at least. A compromise...

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Krek 23:34 12-14-2005
Originally Posted by LordRaiden:
no you cannot. there is no senate ;)
You're right, I've forgotten about that...


Originally Posted by LordRaiden:
(and you can't load a normal 1.3 SP game with this version either.. now doubting that anyone has even tried to start their own multiplayer campaign against their selves. im sure once we start we will have a lot of faction crash issues i mentioned earlier
That's why (since we're waiting anyway) I started to try all factions as if I was playing against others (so playing multiplayer by myself, swapping the files etc.).

However, I first started to simply test if the factions would start 'normally'. And if all of those work, move up to start testing all the different scripts and swapping the scripts and savefiles etc.

So although the mod ('RTR light', not the 'Scriptfiles') is build to use for this MP tryout game, and although the Senate is taken out, the game should be able to start like a standard Single Player Campaign for every faction. I mean, if you don't use the scripts, then it is 'simply' a mod witch should allow you to start a Single Player Campaign as any faction, right? (Any faction that is designed in the mod to be playable, so not the Senate or the Barbarians of course).

Now most factions do work (you can start them as normal), however I'm getting a CTD for the following factions once I click on their symbol (in the 'choose your faction' menu):

Armenia
Dacia
Numidia
Scythia
Spain
Thrace

Now I try to look for a reason why it should do this. Can anyone who plays one of these factions confirm that they get a CTD once they start a new campaign as their faction?

To avoid future confusion: during the MP game, you don't need to start a new campaign. In fact, only the first player (Numidia) has to start a new Imperial Campaign. The rest of us just receive savefiles.
However, all factions should work, so there must be something wrong. Or is it simply that you can't select them but they are playable? (e.g. an overview map is missing in the 'choose your faction'-menu or something witch only affects the starting menu)

@Hellenes and DestroyerOfHope: can you confirm this?

Also, if this is an existing problem (not just on my computer), then we do have to work something out since Numidia is the first faction to play and I'm getting a CTD with them as well.

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shifty157 23:58 12-14-2005
I dont get a CTD as thrace however i have not implemented the scripts although the scripts shouldnt matter because they need to be implemented manually in the game.

So Thrace works fine for me.

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hellenes 01:13 12-15-2005
Originally Posted by Krek:
Now most factions do work (you can start them as normal), however I'm getting a CTD for the following factions once I click on their symbol (in the 'choose your faction' menu):

Armenia
Dacia
Numidia
Scythia
Spain
Thrace

Now I try to look for a reason why it should do this. Can anyone who plays one of these factions confirm that they get a CTD once they start a new campaign as their faction?

@Hellenes and DestroyerOfHope: can you confirm this?

Also, if this is an existing problem (not just on my computer), then we do have to work something out since Numidia is the first faction to play and I'm getting a CTD with them as well.
red fonts strike again:

INSTALL THE ALL FACTIONS MOD:

http://www.twcenter.net/downloads/db/index.php?mod=672


Hellenes

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Lord Winter 01:32 12-15-2005
Originally Posted by King Malcolm:
We are still having a ZoR? Ugh, I would have thought we could recruit some basic units in conquered towns at least. A compromise...
I could have a version of the mod out were you could recruit your Lv.1 units by tomorrow, If we want
DoH

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Myrddraal 02:12 12-15-2005


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shifty157 02:21 12-15-2005
Originally Posted by Destroyer of Hope:
I could have a version of the mod out were you could recruit your Lv.1 units by tomorrow, If we want
DoH
Do it.

By lvl1 i assume you mean one step above peasants (town militia, militia hoplites, etc).

Also compile all the different mod versions (including the all factions mod) into one dload.



Does anyone want to take numidia's turn? Ill do it if i have to. Im completely out of numidia's way so ill make good choices.

I am desperate to get this mod going by staturday.

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Bleda 06:37 12-15-2005
Recently I solved my game crash problem that was related to a faulty install of the mod files. I re-installed everything the right way (i think) and installed the all factions mod recomended by hellenes but now when I load up the game, it shows all the factions (including the Scipii, Brutii and Senate who shouldnt be selectable in this mod). I think all this might be something to do with my map file because it lets me get up to the point where you can select a faction on the standard 1.3 map but it lets me go no further. I hope I dont need to once again reinstall everything step by step so if anyone could point out my mistake Armenia will owe a debt to you

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Lord Winter 06:42 12-15-2005
Originally Posted by Belda:
Recently I solved my game crash problem that was related to a faulty install of the mod files. I re-installed everything the right way (i think) and installed the all factions mod recomended by hellenes but now when I load up the game, it shows all the factions (including the Scipii, Brutii and Senate who shouldnt be selectable in this mod). I think all this might be something to do with my map file because it lets me get up to the point where you can select a faction on the standard 1.3 map but it lets me go no further. I hope I dont need to once again reinstall everything step by step so if anyone could point out my mistake Armenia will owe a debt to you
the other roman factions are "destroyed" at the beginning of the game so i they should still be thier if you want to fix that go to dscr strat and move the other roman factions to unplayable. For the CTD have you deleted map.rwm?


Originally Posted by shifty157:
By lvl1 i assume you mean one step above peasants (town militia, militia hoplites, etc).

Also compile all the different mod versions (including the all factions mod) into one dload.
yes that is exactly what i mean

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Bleda 09:20 12-15-2005
I did delete map.rwm but I can figure out what Ive done wrong. Like I said, I click imperial campaign button and it does not load the map. instead the game does not crash, it just simply will not even let me back into the the faction slection screen of the Imperial campaign. All of this happens requardless of whether or not my faction_specific file (armenia) is present. Does anyone have any clue as to what these symtoms might mean so I could fix them? Any help at all would be appreciated.

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Krek 10:40 12-15-2005
@ Hellenes: nice colour
I reinstalled everything, but forgot the AllFactionsMod. Better edit the installation instructions.
Also, you have to install this before you install RTR light mod, or it overwrites descr_strat.txt.

@Bleda:
The 'allfactionsmod' writes its own descr_strat.txt in your 'data/world/maps/campaign/imperial_campaign' folder, so the desr_strat.txt from 'RTR light' is deleted. To prevent this from happaning you can manually just copy all the files from the 'allfactionsmod' to your RTW folder except for the descr_strat.txt file.

Or to correct this you can once again install the descr_strat.txt file from 'RTR light'. The simplest way to do this is to install 'RTR light v1.02' again. (So no deleting anything, just reinstall over all the others)

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Krek 13:48 12-15-2005
I've finished MP testing the lot. Contrary to popular believe, starting and exiting RTW 18 times IS fun!
(total restarting needed so the different advice.txt take effect)

Aside a few minor (although necessary to adjust) issues for witch I already notified Myrddraal for (and I corrected myself so I could go on testing), the game works!

I just finished playing an entire cycle (year) of factions!
So coming weekend we WILL start this MP game!

Originally Posted by shifty157:
Does anyone want to take numidia's turn? Ill do it if i have to. Im completely out of numidia's way so ill make good choices.

I am desperate to get this mod going by staturday.
I agree. As I have mentioned in an earlier post this week, I'll start Numidia myself if there is no one 'online' to play Numidia. (simply starting Numidia, and pressing 'end turn' so Numidia just skips a turn. A reserve can then later take it over once one comes online).


To all reserves (and players as well) I say:
Please check this site regularly the coming days, since there most probably will be openings witch we will fill in very quickly. We will NOT wait long for people.

I'm sorry if I'm pushing it or being a bit of a dictator here, but otherwise we will not get anywhere with this game.

Since Oaty plays Numidia (replaced Tedward) and we haven't heard of him yet, I hope he will read any of this (or the PM or email I send him earlier this week) since we WILL start the game by friday december 16th, 18.00 hrs G.M.T.


@Destroyer of Hope:
If you can work the level 1 aux buildings in by tomorrow, that would be great!
Also if you (and/or Hellenes) can wrap all those different files into one large file, it would be much easier for people to install (and with less problems later on in the game).

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Bonny 15:56 12-15-2005
Originally Posted by Krek:
we WILL start the game by friday december 16th, 18.00 hrs G.M.T.
that's good news,
i'm not at home on friday evening, so i will make may turn on saturday morning or noon, so the player number 6 has to wait some time.....

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Duke Malcolm 17:35 12-15-2005
I shan't be home until Saturday afteroon either, erstwhile it is fine.

So, with this level 1 thing I would have the ability to recruit Militia Hoplites and Light Lancers?

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