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Thread: RTW MP Campaign - The game has begun!

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  1. #11
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: RTW MP Campaign - Play Now!

    Quote Originally Posted by SomeNick
    Hmmm yeah...

    Diplomacy. How will that work in the game? Combined with some sort of message service a new diplomacy interface of the game would be required wouldn't it? Possibly with a finalising 'accept' function so deals can't be altered when reached upon in the diplomacy window. (Can always betray them later though *grin*)

    Diplomacy will be afterall one of the main apsects of Multiplayer.

    I'd like to be Julii too if I would be considered a tester for this project at all by you guys.

    Have a good one :)
    I'm Julii already...but bout diplomacy

    I think there should be a sepperate diplomacy thread where players can discuss it. i mean its pretty unfair that you cant get a ceasefire or alliance. and this way you can help people out that need money or help with a other country...that would make it more realistic i think

    another question

    How are we going to solve the Roman question. we can disable the senate. wich is the best thing to do IMHO. and also disable the Roman alliance to make it fair. the fact the they have little provinces is compensated by strong military, rich lands and easy pickings nearby.

    SOLVING ISSUES


    ironchested egyptian axeman
    inconsistant starting money
    superunits (e.g. headhurlers, wardogs and firepigs)
    Last edited by The Stranger; 10-20-2005 at 20:30.

    We do not sow.

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