Hmmm yeah...
Diplomacy. How will that work in the game? Combined with some sort of message service a new diplomacy interface of the game would be required wouldn't it? Possibly with a finalising 'accept' function so deals can't be altered when reached upon in the diplomacy window. (Can always betray them later though *grin*)
Diplomacy will be afterall one of the main apsects of Multiplayer.
I'd like to be Julii too if I would be considered a tester for this project at all by you guys.
Have a good one :)

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