kingwill 14:35 10-27-2005
why does it matter if there are 3 roman factions if they are enemies then it will not be overpowerful also it is much simpler to leave them where they are , its not like the greek cities need the extra land they would get.
hellenes 18:31 10-27-2005
Originally Posted by kingwill:
why does it matter if there are 3 roman factions if they are enemies then it will not be overpowerful also it is much simpler to leave them where they are , its not like the greek cities need the extra land they would get.
Because its going to end up a parody of historical wargaming. Will we lose any UNIQUE faction? Nope we just lose the unessessary clone fiction and the green blue guys. There is NO senate NO need to be challenged at end game YOU can be challenge throught the campaign since you will compete with ones that have same IQ as you not 1000 times lower (like SP "AI").
Well the RTR MP Light MOD will be ready soon and then everyone can judge whether it creates a BALANCED and sensible game.
Hellenes
Geoffrey S 19:42 10-27-2005
I'd have thought three Roman factions getting orders from the senate could be fun in multiplayer, particularly once its time for a civil war; just think, other players could actually attempt to cash in on the situation unlike the AI in the regular game. It would also add a new dimension to the competition between the three playable Roman factions.
Anyway, as Myddraal said the emphasis should be on getting the system working. If people want to have an historically accurate mod or any number of other options, there's sure to be adaptions of the more popular existing mods for the multiplayer campaign. Right now the focus should be on testing the game for bugs and playability, and worrying about balance and personal preferences later.
hellenes 20:03 10-27-2005
Originally Posted by Geoffrey S:
I'd have thought three Roman factions getting orders from the senate could be fun in multiplayer, particularly once its time for a civil war; just think, other players could actually attempt to cash in on the situation unlike the AI in the regular game. It would also add a new dimension to the competition between the three playable Roman factions.
Anyway, as Myddraal said the emphasis should be on getting the system working. If people want to have an historically accurate mod or any number of other options, there's sure to be adaptions of the more popular existing mods for the multiplayer campaign. Right now the focus should be on testing the game for bugs and playability, and worrying about balance and personal preferences later.
Well then Im gonna be the Senate Ill order all three factions to SURRENDER their armies/lands back to the real ruling state and thus use them to conquer the world!!!jkn
Three playable Roman factions... Now doesnt that sound nice? that Roman republic was a feudalised MEDIEVAL state? With barons and Dukes owning estates and being loosely united by the king/Senate? So to make the MILITARY ONLY civil wars that NOT factions but individual GENERALS and their armies fought?
I know that CA treats us like impared 12 years olds that doesnt mean that we have to keep this and support it...
The ONLY reason for the dumped down feudalised excuse of a republic to exist is the late challenge in SP. I can ensure you as far as the Greek cities are concerned you will get plenty of challnge.
Hellenes
shifty157 21:17 10-27-2005
Well id have to agree with other people in saying that this is not a major build and its really only to test it out and see how it works. Im perfectly fine if we play vanilla (although i would like the senate removed and the three roman factions not allied). Im also perfectly fine if you want to create a simple mp mod. I just want to get this campaign started because it will take quite a while to play through.
Hellenes, if you can finish your mod by next week (monday would be awesome) then i vote that we play hellenes mod. I know thats a bit of a rush but remember this is just an initial test. Youll have plenty of other chances to play mods that are as historically accurate as you want. Otherwise if you cant get your mod done by then i say that we just play Vanilla1.2 with the senate removed and the romans not as allies. In the meantime we need to fill the remaining spots so it would be a good idea to start spreading the word. Hellenes if you are able to get your mod done then please post so as soon as you can along with your new faction list so we know how many spots are left.
In the meantime can we have an updated faction list for Vanilla1.2 and who has each faction along with their email and/or AIM.
Again I will play as Thrace. My email is
shifty@verizon.net. My AIM is shifty75.
Predator will be playing as Scythia. His AIM is stretch388.
KashmirKing will be playing as Dacia. His AIM is DrPhlogiston01.
Ignoramus 22:52 10-27-2005
I'll be Carthage then, since Rome will be unified.
Lord Winter 00:43 10-28-2005
List updated
(Rome) The Stranger
(Gaul)
(Briton) Craterus
(Germen) littleganon
(Dicia) KashmirKing
(Thrace) Shifty
(Spain)
(Scythia) Predator
(Poutus) Destroyer of Hope
(Greek city states) Hellenes
(Macedon) King Malcom
(Secluded Empire)
(Egypt) kingwill
(Cathrage) Ignoramus
(Numida) Tedward
(Parthia)
(Armarania(sp?)
If i missed anyone please let me know
Lord Xelous 10:33 10-28-2005
Good Afternoon good sirs,
Allow me to introduce myself, I am Lord Xelous, or the lordz,
www.thelordz.co.uk, I have had a message in the back of the boards from Lord Fisbourne, asking me to look into your troubles.
To the OP, if you wish to discuss a tool to exchange files please contact me on the lordz forums via PM, and I will look into it. I have limited time however, but something might be knocked up, maybe not via e-mail, but possibly a central file transfer (a little like peer-to-peer), but for just these RTW save files.
I will again read this post in full later, but until then, LFB has put me on your case, please get in touch and I will discuss your ideas.
Regards
Lord Xelous
hellenes 13:12 10-28-2005
Originally Posted by
shifty157:
Well id have to agree with other people in saying that this is not a major build and its really only to test it out and see how it works. Im perfectly fine if we play vanilla (although i would like the senate removed and the three roman factions not allied). Im also perfectly fine if you want to create a simple mp mod. I just want to get this campaign started because it will take quite a while to play through.
Hellenes, if you can finish your mod by next week (monday would be awesome) then i vote that we play hellenes mod. I know thats a bit of a rush but remember this is just an initial test. Youll have plenty of other chances to play mods that are as historically accurate as you want. Otherwise if you cant get your mod done by then i say that we just play Vanilla1.2 with the senate removed and the romans not as allies. In the meantime we need to fill the remaining spots so it would be a good idea to start spreading the word. Hellenes if you are able to get your mod done then please post so as soon as you can along with your new faction list so we know how many spots are left.
In the meantime can we have an updated faction list for Vanilla1.2 and who has each faction along with their email and/or AIM.
Again I will play as Thrace. My email is shifty@verizon.net. My AIM is shifty75.
Predator will be playing as Scythia. His AIM is stretch388.
KashmirKing will be playing as Dacia. His AIM is DrPhlogiston01.
My RTR light mod will be done The LATEST by the end of next week (Sunday) Ill see what Destroyer of Hope has accomplished so far.
Now I have this Idea:
Make ALL faction units unique: like the Hellenistic states will seemingly share units like levy pikemen BUT in the code they will have EACH their own levy pikemen unit.
So then this units will be restricted to the historicall areas of that factions NO GOVERNMENT buildings eg. you can build levy pikemen as the Macedon in your homelands NOWHERE else!
Also each individual unit will have separate costs depending on the INCOME of each faction's homelands eg. Seleucid levy pikemen/pikemen/Companions will cost higher and have higher upkeep than the Thracian or Makedonian pikemen.
This way Numidia/Germany/Scythia and other poor countries will have lower upkeep/cost for their units and will compete BUT they will NOT dominate because they will produce units ONLY in their homelands.
Of course this all is going to be tested and tested and balanced balanced balanced balanced balanced....
But for the time being the light mod will suffice.
If anyone wants to assist with/has any different ideas feel free to comment.
Hellenes
The Stranger 16:14 10-28-2005
s''cool
kingwill 23:05 10-29-2005
i agree with making each factions units unique, but i think that the area of recruitment is a bit extreme.
Lord Winter 00:07 10-30-2005
Originally Posted by hellenes:
My RTR light mod will be done The LATEST by the end of next week (Sunday) Ill see what Destroyer of Hope has accomplished so far.
Now I have this Idea:
Make ALL faction units unique: like the Hellenistic states will seemingly share units like levy pikemen BUT in the code they will have EACH their own levy pikemen unit.
So then this units will be restricted to the historicall areas of that factions NO GOVERNMENT buildings eg. you can build levy pikemen as the Macedon in your homelands NOWHERE else!
Also each individual unit will have separate costs depending on the INCOME of each faction's homelands eg. Seleucid levy pikemen/pikemen/Companions will cost higher and have higher upkeep than the Thracian or Makedonian pikemen.
This way Numidia/Germany/Scythia and other poor countries will have lower upkeep/cost for their units and will compete BUT they will NOT dominate because they will produce units ONLY in their homelands.
Of course this all is going to be tested and tested and balanced balanced balanced balanced balanced....
But for the time being the light mod will suffice.
If anyone wants to assist with/has any different ideas feel free to comment.
Hellenes
Would it be easier to play RTR If you want to put in a ZoR.
Silver Rusher 15:19 10-30-2005
If someone hasn't already taken it (it isn't on the list) could I please be Iberia?
EDIT: If not Iberia then could I have the Seleucids?
Geoffrey S 15:30 10-30-2005
Looks like neither are taken, so take your pick!
hellenes 18:57 10-30-2005
Originally Posted by kingwill:
i agree with making each factions units unique, but i think that the area of recruitment is a bit extreme.
Well can you imagine the Scythians with their cheap as hell horse archers taking some of those rich greek cities? They will steamroll everyone!!! And making all provinces same as far income is concerned doesnt sound very attractive... With the ZoR idea we have multiple benefits:
1. We keep the economic side of the map pluralist and historical (Nomad Scythians, Rich Seleucids/Ptolemies, Balanced Romans).
2. We can make units cheap for the poor civs and expensive for the rich.
3. We avoid ganging and blitzing.
If we dont do that we either:
1. Have to make all provines same as far as the income is concerned.
2. Have to make all units cost the same as in Vanilla RTW (which will kill Numidia, Scythia, Germania etc)
Also this way the game will be VERY balanced IMO since the blitz madness expansion wont happen that easily.
BTW Ive finished converting the Eastern factions to RTR units:
The cataphracts now have a bow instead of mace since the RTR model doesnt have one.
Every unit has been replaced by a RTR one as far as the look is concerned.
Also Im planning to make these Civs even more unique alas:
Parthia/Scythia: No infantry AT ALL BUT cheaper than Armenians' Horse Archers and some more variety in the Cavalry.
Still there are some Issues with the fantasy units, I cant find anywhere any models/skins for the Scythian female warriors.
Destroyer
RTR has this.... well... siegefest map whith a HUGE number of tightly packed cities so its quite hard to play espesially in MP.
BTW what about the RTR Light mod?
Can you start converting the Romans? Or anyone you want...
Hellenes
The Stranger 19:35 10-30-2005
whats the point in converting their looks when we autoresolve...
hellenes 19:40 10-30-2005
Originally Posted by The Stranger:
whats the point in converting their looks when we autoresolve...
Well its not that we will autoresolve forever (at least im not intended to) lol!!!

Myrdaal is planning to make the battles to be transferred as HISTORICAL battles from the campaign to the online and the results of the logfiles as a SPAWN armies script back to the campaign...
Hellenes
The Stranger 19:57 10-30-2005
omg, i dunno if i can play then
hellenes 20:01 10-30-2005
Originally Posted by The Stranger:
omg, i dunno if i can play then
Well its very unlikely to happen in the lifetime of the first mp campaign so dont worry!!!
Hellenes
cunobelinus 20:13 10-30-2005
when we starting this campaign
cunobelinus 20:14 10-30-2005
and if it is on rtr i will have to pull out of this!!!
hellenes 20:21 10-30-2005
Originally Posted by littlegannon:
when we starting this campaign
When we get all 19 factions slots filled.
Originally Posted by littlegannon:
and if it is on rtr i will have to pull out of this!!!
Well you havent got a faction so you wont be "pulling out of this" since youre not even IN this

...
Its NOT for RTR but most probably it will be a specific BALANCED mod with the VANILLA map/ Unit LOOKS form RTR and anti blitz reqruitment restriction like ZoR...
Hellenes
Ignoramus 21:23 10-30-2005
littlrgannon is germania.
Silver Rusher 21:49 10-30-2005
Hmm... I think I will play as the Seleucids. I would prefer the power to the challenge methinks...
kingwill 00:58 10-31-2005
im confused about the unit upkeep thing, does this mean that the rich factions arent really rich because they will pay more for all their units?
Ignoramus 06:15 10-31-2005
Does this require RTR? I hope not.
menander 07:18 10-31-2005
Could I play? I'd like to be either Armenia or Parthia (If that's possible)
hellenes 12:32 10-31-2005
Originally Posted by kingwill:
im confused about the unit upkeep thing, does this mean that the rich factions arent really rich because they will pay more for all their units?
Rich factions will get higher upkeep for their units in order to BALANCE them and same for the poor who will get lower upkeep in order to survive.
Originally Posted by Ignoramus:
Does this require RTR? I hope not
Its NOT for RTR but most probably it will be a specific BALANCED mod with the VANILLA map/ Unit LOOKS form RTR and anti blitz reqruitment restriction like ZoR.
Hellenes
The Stranger 13:40 10-31-2005
GAH only the late units will be expensive...its unfair if the early units like townwatch and hastati are expensive, even rome has problem with money the first 10-15 turns. and only change upkeep not recruitment cost
Lord Winter 17:13 10-31-2005
LIst updated a junior member PM me and will be playing as spain
(Rome) The Stranger
(Gaul)
(Briton) Craterus
(Germen) littleganon
(Dicia) KashmirKing
(Thrace) Shifty
(Spain) Fuwes
(Scythia) Predator
(Poutus) Destroyer of Hope
(Greek city states) Hellenes
(Macedon) King Malcom
(Secluded(sp?) Empire) silver rusher
(Egypt) kingwill
(Cathrage) Ignoramas
(Numida) Tedward
(Parthia)
(Armarania(sp?) menender
If I missed anyone please let me know
Hellenes
iI have over half of rome finished. I have been and still will be fairly busy so i cant do to much, but i will finish rome by tomorrow.
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