Page 1 of 2 12 LastLast
Results 1 to 30 of 34

Thread: Faction with best Army

  1. #1

    Default Faction with best Army

    What in your option is the faction with the best army in RTW. I think cathrage because they have good spear inf., Heavy Cav. missile calvary plus elepehents.
    When it occurs to a man that nature does not regard him as important and that she feels she would not maim the universe by disposing of him, he at first wishes to throw bricks at the temple, and he hates deeply the fact that there are no bricks and no temples
    -Stephen Crane

  2. #2
    The Black Senior Member Papewaio's Avatar
    Join Date
    Sep 2001
    Location
    Sydney, Australia
    Posts
    15,677

    Default Re: Faction with best Army

    No real best one, but the Selecuid empire has such a good range in both which they can raise and hire.
    Our genes maybe in the basement but it does not stop us chosing our point of view from the top.
    Quote Originally Posted by Louis VI the Fat
    Pape for global overlord!!
    Quote Originally Posted by English assassin
    Squid sources report that scientists taste "sort of like chicken"
    Quote Originally Posted by frogbeastegg View Post
    The rest is either as average as advertised or, in the case of the missionary, disappointing.

  3. #3
    Thread killer Member Rodion Romanovich's Avatar
    Join Date
    Mar 2005
    Location
    The dark side
    Posts
    5,383

    Default Re: Faction with best Army

    In multiplayer, Romans win most of the time. Seleucids also got a pretty good army.

    I think the flexibility of these two is more important than the strengths in individual aspects that the other factions have.
    Under construction...

    "In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore

  4. #4

    Default Re: Faction with best Army

    Yeah, depends what you want in an army tbh. It might be lots of heavy cavalry as a shock force that you can send in to break-up enemy skirmishes for example, or counter an AI/human cavalry charge. In this case, Parthia, Seleucids, Macedonians, Scythians etc are what you need.

    If you want a core of specialist heavy infantry, the Germans are probably the best choice since they have effective shock troops (Night Raiders), misc (Screechers), as well as close-combat specialists (Chosen Axes, Beserkers).

    Then again, you might want to overload with archers in your army, so a faction like Dacia, Scythia, Gaul etc will do a good job against vunerable enemy infantry with low armour ratings.

    If you're playing multiplayer, let your opponents chose their factions first, then pick a good faction to counter them with.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  5. #5

    Default Re: Faction with best Army

    Quote Originally Posted by Seasoned Alcoholic
    Yeah, depends what you want in an army tbh.
    Good point A better tiltle for this thred would be what is your favorite army.
    In a army i like good mobile calvery and fair inf.
    When it occurs to a man that nature does not regard him as important and that she feels she would not maim the universe by disposing of him, he at first wishes to throw bricks at the temple, and he hates deeply the fact that there are no bricks and no temples
    -Stephen Crane

  6. #6

    Default Re: Faction with best Army

    Carthage don't have specialist archers. But they probably have the best army overall. Just.

    Depends on your preference, though, as others have said.

  7. #7
    Senior member Senior Member Dutch_guy's Avatar
    Join Date
    Dec 2004
    Location
    Holland.
    Posts
    5,006

    Default Re: Faction with best Army

    Imo SE have the best army , allong with the Romans.

    The SE has the best units all round, maybe not the best archer units, but infantry and cav. is on par with the Romans.

    And better than other factions.

    I'm an athiest. I get offended everytime I see a cold, empty room. - MRD


  8. #8

    Default Re: Faction with best Army

    Quote Originally Posted by Dutch_guy
    Imo SE have the best army , allong with the Romans.

    The SE has the best units all round, maybe not the best archer units, but infantry and cav. is on par with the Romans.

    And better than other factions.

    Imo SE have the best army , allong with the Romans.

    The SE has the best units all round, maybe not the best archer units, but infantry and cav. is on par with the Romans.

    And better than other factions.
    Cathrage has infentry equal to roman and numidan calvery which is a must better counter to elephents then mitila calvery.

    but the sucluded empire has silver shilde legionarys which are as good as legoinary coharts. It's a mater of prefrance presonly i prefer missle calvery and javilins beter then capheracts which are a slower then both scared baned calvery and numidan calvery.
    When it occurs to a man that nature does not regard him as important and that she feels she would not maim the universe by disposing of him, he at first wishes to throw bricks at the temple, and he hates deeply the fact that there are no bricks and no temples
    -Stephen Crane

  9. #9
    Elephant Master Member Conqueror's Avatar
    Join Date
    Mar 2005
    Location
    In the Ruins of Europe
    Posts
    1,258

    Default Re: Faction with best Army

    Quote Originally Posted by Destroyer of Hope
    scared baned calvery
    I know that pointing out typos isn't very nice, but this one's just way too funny

    And I'd say that in RTW 1.2, the best army is from Armenia. That faction has normal horse archer, cataphract archers (the best HA unit in the game), cataphracts, and phalanx units and the armenian legionaries. Which is strong enough infantry that they won't suck in siege battles like the other HA factions. It's a combination that is both versatile and immensely powerful.

    In 1.3 I don't know, since I haven't got BI yet. But I suspect that the balance of factions may be significantly changed from 1.2, what with the reduced efficiency of missile units.

    RTW, 167 BC: Rome expels Greek philosophers after the Lex Fannia law is passed. This bans the effete and nasty Greek practice of 'philosophy' in favour of more manly, properly Roman pursuits that don't involve quite so much thinking.

  10. #10
    Legendary Member Taurus's Avatar
    Join Date
    Jun 2005
    Location
    Kwang Tung
    Posts
    1,985

    Default Re: Faction with best Army

    Carthage imo because they have everything you need (except archers) but they're slingers do the job.

    *runs off to play BI*

  11. #11
    Thread killer Member Rodion Romanovich's Avatar
    Join Date
    Mar 2005
    Location
    The dark side
    Posts
    5,383

    Default Re: Faction with best Army

    I'm not sure slingers can make up for archers. They don't have flaming ammo and thus can't scare of elephants as effectively. They also have a very short range in vanilla R:TW. I'd personally, if faced with an enemy with slingers only, quickly destroy their missile troops and start raining death on their remaining troops, forcing them to attack or stand still and take plenty of casualties before I move in - or even worse - before THEY move in. In many 2vs2 battles in mp I've also been able to destroy an enemy, and be destroyed by an enemy, thanks to surviving archers when the rest of the army was destroyed. In mp, battles usually take much longer than in sp, so you often get to use up all the archer ammo.
    Under construction...

    "In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore

  12. #12

    Post Re: Faction with best Army

    Quote Originally Posted by LegioXXXUlpiaVictrix
    In mp, battles usually take much longer than in sp, so you often get to use up all the archer ammo.
    Here's to the AI in RTW v1.2

    Have you tried BI yet? I've had some interesting (and...surprisingly....lengthy...) battles against the Western Roman Empire. In the first campaign, played as the Berbers and managed to grab Carthage. However, the Western Romans just didn't want to give it up without a fight, and landed army after army there until I was forced to pull back. They then sacked my two (and only) starting provinces, and that was that.

    The Bebers really need more starting provinces tbh, as income and growth rates are poor - the whole of North Africa has something like 5/6 provinces in BI compared to the 9 or so in RTW.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  13. #13

    Default Re: Faction with best Army

    Quote Originally Posted by Seasoned Alcoholic
    If you want a core of specialist heavy infantry, the Germans are probably the best choice since they have effective shock troops (Night Raiders), misc (Screechers), as well as close-combat specialists (Chosen Axes, Beserkers).
    Eh, you seem a bit off here. Chosen Axemen and Berserkers are better shock troops than Night Raiders while the raiders are more likely to survive a prolonged melee. The former both have crazy high attack but pitiful defense (though the 'zerkers do have multiple hit points) while the latter has strong attack (14 IIRC, which matches Urban Cohorts) but tolerable defense as well (10-ish instead of the 5 or 6 of the others). Note that the raiders have armor and shields, unlike Chosen Axemen and Berserkers. Armor counts for a lot more than "defense skill" since armor is non-directional while shields bring arrow protection ("defense skill" and shield points are about even in melee -- both protect the front and one flank, the only difference being which flank).

  14. #14

    Default Re: Faction with best Army

    I think the Germans have the best. You can play the entire game with just their spearman. Plus by the time you get halfway through they are very tough troops. The German Cavalry is cheap and good. While some of the more specialized infantry are nice to have around they are slow to build, require special structures, and if you are an advancing army this will make them hard to reinforce. The Axemen are good enough and only slightly less capable than NightRaiders. By the time you get them you should have sufficient leadership and experience to make them work. Remember you have to keep your army moving and take those provinces fast or the enemy will counter-attack. Germany has that ability.
    Carthage, (and others) are resource restricted. They just can't build elephant units anywhere they want. This makes conquering Europe a little tedious if you put your elephants into the fray.

    Countless times I have smashed armies 5 times my strenght with just German noble cavalry and barbarian cavalry. If I have spearman they can hold the line long enough for my cav to flank and the powerful charge bonus does the rest.

  15. #15

    Default Re: Faction with best Army

    With Carthage you only really need elephants to fight the Romans, the Greeks and the Egyptians.. depending on your expansion. Otherwise, Rond Shields/Long Shields are good enough. And you get Sacred Band Cav..

    Nevertheless, I agree German Cav are excellent.

  16. #16

    Post Re: Faction with best Army

    Quote Originally Posted by Yukon Cornelius
    Quote Originally Posted by Seasoned Alcoholic
    If you want a core of specialist heavy infantry, the Germans are probably the best choice since they have effective shock troops (Night Raiders), misc (Screechers), as well as close-combat specialists (Chosen Axes, Beserkers).
    Eh, you seem a bit off here. Chosen Axemen and Berserkers are better shock troops than Night Raiders while the raiders are more likely to survive a prolonged melee. The former both have crazy high attack but pitiful defense (though the 'zerkers do have multiple hit points) while the latter has strong attack (14 IIRC, which matches Urban Cohorts) but tolerable defense as well (10-ish instead of the 5 or 6 of the others). Note that the raiders have armor and shields, unlike Chosen Axemen and Berserkers. Armor counts for a lot more than "defense skill" since armor is non-directional while shields bring arrow protection ("defense skill" and shield points are about even in melee -- both protect the front and one flank, the only difference being which flank).
    Yeah I see your point, perhaps if it was re-phrased as "...a specialist core of heavy infantry...", rather than "a core of specialist heavy infantry", this makes more sense.

    However, I use Night Raiders as shock troops because of the 'frighten_foot' attribute they both have in the script - essentially they may demoralise opponents when used correctly since they possess this attribute.

    I'd originally modded my copy of vanilla 1.2 to improve most of the existing units defence skill / armour ratings / hitpoints in order to prolong melee. Tbh, the Very Hard difficulty setting shortens the length of SP battles against the AI. From memory the AI and human player receive combat bonuses of +4 on this difficulty level. This results in shorter battles, and typically results in the AI / human's army routing almost soon as melee is underway. Another TW forum highlighted that Medium battle difficulty settings were more challenging, as battles lasted considerably longer compared to Very Hard.

    From the original text files:

    Chosen Axemen

    PHP Code:
    type             warband dhaxe german
     dictionary       warband_dhaxe_german      
    Chosen Axemen
     category         infantry
     
    class            heavy
     voice_type       Heavy_1
     soldier          warband_dhaxe
    4001.5
     officer          barb_standard
     attributes       sea_faring
    hide_improved_foresthardy
     formation        1.2
    1.22.42.43square
     stat_health      1
    0
     stat_pri         18
    9no00meleebladepiercingaxe25 ,0.87
     stat_pri_attr    ap
     stat_sec         0
    0no00nonononone25 ,1
     stat_sec_attr    no
     stat_pri_armour  0
    60flesh
     stat_sec_armour  0
    0flesh
     stat_heat        2
     stat_ground      2
    , -232
     stat_mental      12
    impetuousuntrained
     stat_charge_dist 40
     stat_fire_delay  0
     stat_food        60
    300
     stat_cost        1
    5802006090580
     ownership        germans 
    Night Raiders

    PHP Code:
    type             barb night raiders german
     dictionary       night_raiders_german      
    Night Raiders
     category         infantry
     
    class            heavy
     voice_type       Medium_1
     soldier          barb_night_raider
    4001.2
     attributes       sea_faring
    hide_forestfrighten_foothardy
     formation        1.2
    1.22.42.44square
     stat_health      1
    0
     stat_pri         14
    8no00meleebladepiercingaxe25 ,1
     stat_pri_attr    no
     stat_sec         0
    0no00nonononone25 ,1
     stat_sec_attr    no
     stat_pri_armour  3
    25leather
     stat_sec_armour  0
    0flesh
     stat_heat        3
     stat_ground      2
    , -232
     stat_mental      10
    impetuousuntrained
     stat_charge_dist 40
     stat_fire_delay  0
     stat_food        60
    300
     stat_cost        2
    5401306090540
     ownership        germans 
    Beserkers

    PHP Code:
    type             barb berserker german
     dictionary       barb_berserker_german      
    Berserkers
     category         infantry
     
    class            light
     voice_type       Heavy_1
     soldier          barb_berserker
    1201.5
     attributes       sea_faring
    hide_forestfrighten_footvery_hardy
     formation        1.2
    1.22.42.42horde
     stat_health      3
    0
     stat_pri         19
    8no00meleebladeslashingaxe25 ,0.87
     stat_pri_attr    no
     stat_sec         0
    0no00nonononone25 ,1
     stat_sec_attr    no
     stat_pri_armour  0
    50flesh
     stat_sec_armour  0
    0flesh
     stat_heat        2
     stat_ground      2
    , -232
     stat_mental      16
    berserkeruntrained
     stat_charge_dist 40
     stat_fire_delay  0
     stat_food        60
    300
     stat_cost        2
    84012090130840
     ownership        germans 
    You might decide to utilise Night Raiders in sustained melee and / or to commence an attack (or however you deploy them) due to their improved defence values. Tbh, I find the superior offensive values of the specialist attackers (Beserkers, Chosen Axemen) much more devastating toward enemy formations. They can simply bring down enemies at a swifter rate, even if they may reasonable casualties due to wearing next to no armour.

    Beserkers and Chosen Axes (due to their poor armour ratings) make good targets for opposing archers / missile troops. I've seen many MP battles where people have tried to keep these two units as a reserve, only for them to realise that they are easy archer fodder. You might as well use Beserkers and Chosen Axes to carve a path through the enemies' lines before the opposing archers / other missiles get a chance to soften them up before they engage in melee. Then as the enemies' morale is weakening, throw in the Raiders who will literally 'shock' opponents with the 'fighten_foot' attribute. Depends how you play the game though...


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  17. #17
    Could be your God Member Abokasee's Avatar
    Join Date
    Apr 2005
    Location
    N/A
    Posts
    1,487

    Default Re: Faction with best Army

    (slaps everyone who thinks sythia or romans or anything are the best) The truth is that.. it depends what kind of player you are!
    Now with transparent layers!

    Lost on the Internet? Go back to start.

  18. #18

    Default Re: Faction with best Army

    Quote Originally Posted by Seasoned Alcoholic
    However, I use Night Raiders as shock troops because of the 'frighten_foot' attribute they both have in the script - essentially they may demoralise opponents when used correctly since they possess this attribute.

    ...

    You might decide to utilise Night Raiders in sustained melee and / or to commence an attack (or however you deploy them) due to their improved defence values. Tbh, I find the superior offensive values of the specialist attackers (Beserkers, Chosen Axemen) much more devastating toward enemy formations. They can simply bring down enemies at a swifter rate, even if they may reasonable casualties due to wearing next to no armour.

    Beserkers and Chosen Axes (due to their poor armour ratings) make good targets for opposing archers / missile troops. I've seen many MP battles where people have tried to keep these two units as a reserve, only for them to realise that they are easy archer fodder. You might as well use Beserkers and Chosen Axes to carve a path through the enemies' lines before the opposing archers / other missiles get a chance to soften them up before they engage in melee. Then as the enemies' morale is weakening, throw in the Raiders who will literally 'shock' opponents with the 'fighten_foot' attribute. Depends how you play the game though...

    As far as the frighten_foot feature of Night Raiders, I feel that it makes them even better as line infantry since the morale penalty will apply throughout the fight. I think frighten_foot applies whenever you're within a certain distance of the frightening unit, so it probably doesn't matter whether you flank with them or not (so long as you keep them close). I just prefer to use them as the main fighting force due to their additional staying power. The absolute certainty that the fear factor hits my opponent is icing on the cake. I generally don't use a unit *because* it causes fear so much as I do it because they have other perks.

    However, contrary to that general stance I have been known to field Screeching Women occasionally simply for the morale effect. Just keep them safely behind your line raising a ruckus. Also note that it doesn't seem to matter how many units screech. Thinking I was clever, I once had a full 20 unit stack of women stand in one spot raising hell. I hoped the morale effect would be cumulative and insta-rout anyone who came close. Didn't work worth a damn.

    When I play Germania (and I haven't in quite some time -- I enjoy the speeches and Senate politics too much as the Roman), I typically build Night Raiders for my line infantry since Spear Warbands make battles far too easy (generally, phalanx = player wins, regardless of who fields the phalanx). I sometimes add some Chosen Axemen or Berserkers, usually as flankers though sometimes as part of the main infantry body.

    I usually choose Chosens over Berserkers because of their AP bonus and size. Berserkers count as roughly triple size due to their three hit points, so I consider them a "36" man unit instead of 12. Chosens, however, have 40 men per unit. Since retraining a unit does not lower its average valour, the fact that any given berserker is more likely to survive a fight than a single axeman is irrelevant. In terms of combat power, 'zerkers aren't really much stronger than Chosens anyway (+1 attack, -1 defense).

    I suppose you may have a point about archers hitting your flankers, but they must never have caused enough damage for me to worry about it. Of course, I've never played a Germania game to the point where I've had to contend with Egypt.

    In short, I prefer raiders to hold my line and Chosens or 'zerkers to flank, often with a unit of screechers in the back shrieking about something.

  19. #19

    Post Re: Faction with best Army

    Quote Originally Posted by Yukon Cornelius
    As far as the frighten_foot feature of Night Raiders, I feel that it makes them even better as line infantry since the morale penalty will apply throughout the fight. I think frighten_foot applies whenever you're within a certain distance of the frightening unit, so it probably doesn't matter whether you flank with them or not (so long as you keep them close). I just prefer to use them as the main fighting force due to their additional staying power. The absolute certainty that the fear factor hits my opponent is icing on the cake. I generally don't use a unit *because* it causes fear so much as I do it because they have other perks.
    I understand your tactics - your enemy will be continually insecure whilst fighting against the frightfully appearing raiders. Have you played BI yet? One of the best features CA have included here is a visible morale indication of both your own units, and that of your enemies (when they are in close enough proximity to your army that is). Simply leave your cursor over any unit in your own or another army, and there current state of mind is displayed. For example, "Feeling safe knowing that the flanks are secure", "Unhappy over taking casualties", "Fleeing in panic and oblivious to the world", "Dismayed at losing the battle" etc.

    Quote Originally Posted by Yukon Cornelius
    When I play Germania (and I haven't in quite some time -- I enjoy the speeches and Senate politics too much as the Roman), I typically build Night Raiders for my line infantry since Spear Warbands make battles far too easy (generally, phalanx = player wins, regardless of who fields the phalanx). I sometimes add some Chosen Axemen or Berserkers, usually as flankers though sometimes as part of the main infantry body.
    I'm currently playing an Allemani campaign (VH/VH - this is Very Hard ). You can train almost identical units to the original Germans in RTW. Main differences are that they wear more armour, but the new beserkers especially can tear through formations:





    The Allemani can train Spear Warband (no phalanx capability now, but they can run with spears and can also form Schiltrom), Chosen Axemen, Night Raiders, Lombard Beserkers (who can go into Heroic Bloodlust state of mind ), Wardogs, Barbarian Cavalry, Burgundian Lancers, Noble Cavalry, Chosen Archers, Lombard Archers, Onagers etc.

    You can always take phalanx capability away from existing spearmen in RTW, thats what I did to Nubian Spearmen - unrealistic in the first place.

    Quote Originally Posted by Yukon Cornelius
    I usually choose Chosens over Berserkers because of their AP bonus and size. Berserkers count as roughly triple size due to their three hit points, so I consider them a "36" man unit instead of 12. Chosens, however, have 40 men per unit. Since retraining a unit does not lower its average valour, the fact that any given berserker is more likely to survive a fight than a single axeman is irrelevant. In terms of combat power, 'zerkers aren't really much stronger than Chosens anyway (+1 attack, -1 defense).
    Chosens as you say have the advantage of armour-piercing attack, which essentially halves opponents' armour values. This is why I like to use them in an opening, as I'll know they'll cut through opponents (even Romans) like there's no tomorrow. Once you've carved a path through the enmies lines, send your cavalry through the hole in wedge formation and then you can do some serious damage. Alternatively, pin the enemy in position with spears / wardogs, then flank / assault at mercy from several angles with heavy infantry and heavy cavalry. And so on...

    IMO, all of the Roman factions in RTW are too overpowered in the first place. This is why I took up modding, and removed their 'fantasy' heavy legionary and praetorian cavalry (the Romans were reknowned for their infantry after all, and recruited many of their auxiliaries / supporting troops from the borders / conquered regions), arcani, urban cohorts etc.

    Egypt in vanilla 1.2 are also overpowered, with their dirt-cheap Pharoah's Guards & Pharoah's Bowmen. Plus their 40 / 80 Desert Cavalry, 60 / 120 Bowmen, and 27 / 54 Chariots per unit. Just spam tbh


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  20. #20
    Member Member Seleukos's Avatar
    Join Date
    Oct 2005
    Location
    Alexander's birthplace
    Posts
    103

    Default Re: Faction with best Army

    for Rtw,i think...
    romans have the strongest units,for the money u pay for them.
    Seleucids have the most completed army-
    carthage has a huge minus-not archers at all and the elephants are easy for a solid phalanx some archers or pigs!
    anyway,its a bit individual the subject -best army.
    personally,i play best with macedonians ,maybe cause i am macedonian :P

  21. #21
    Epirot Greek Member SIGNIFER,LEGIOVIICLAUDIA's Avatar
    Join Date
    Oct 2005
    Location
    at the gates of the Praetorium, but when off duty,in Thessalonica
    Posts
    39

    Smile Re: Faction with best Army

    Egypt is also very powerfull and Gaul has formidable archrers,the forester warband.

  22. #22

    Default Re: Faction with best Army

    Quote Originally Posted by Seleukos
    carthage has a huge minus-not archers at all
    Armoured Elephants?

  23. #23

    Default Re: Faction with best Army

    The archers on the armored elephants are not very effective for the money.

    Why mention Gaul at all. Besides the Forester Warband their units are crap. Of course if all you want to do is hang back and shoot up the enemy with archers and go in with their noble cavalry that's fine. But with a determined enemy your forces will be over run.

    I still think Germans are the best. No they don't have chariots, but frankly I don't care. I can't stand chariots. It always seems hit or miss with them. Plus they are so unwieldy and not very dependable. I'd rather flank with some Barb Cavalry or Noble Cav. while my phalanx is holding the line.

    But to be sure there is no faction I can't play and beat all the others. Which of course is the primary reason I didn't buy BI. There is just no way I can tilt the odds against me without doing reckless and stupid stuff in the game.

  24. #24

    Default Re: Faction with best Army

    Quote Originally Posted by Slicendice
    The archers on the armored elephants are not very effective for the money.

    .
    Dunno about that. When trained and experienced they offer tremendous versatility, both as missile and in melee. Probably the best support unit for moving infantry I can think off. Plus they fire while theyre moving, unlike specialist archers.

    I agree with you about chariots. I disagree with you about BI. Buy it.

  25. #25

    Default Re: Faction with best Army

    While some would consider the egypt overpowered. In the right hands I gotta say that they have got to be imho the best army. I mean they can fight in almost any style and have enough flexibility to go from a steppe easten style army with chariot/camel archers, to greek style with all those spear units and barb like axemen, and ive not even mentioned the archers! If anything the egyptians lack real heavy cav, but the armor piecing cav and chariots come close to filling that gap. Not only that but if you play in the campaign egypt can get access to some decent mercs like elephants and num cav. The only other army I can see even coming close to the flexibility is armenia, if you prefer heavy cav. Flexibility to fight any army is close to what could be considered best army at least imho.

  26. #26

    Post Re: Faction with best Army

    Quote Originally Posted by eyupwoof
    While some would consider the egypt overpowered. In the right hands I gotta say that they have got to be imho the best army. I mean they can fight in almost any style and have enough flexibility to go from a steppe easten style army with chariot/camel archers, to greek style with all those spear units and barb like axemen, and ive not even mentioned the archers! If anything the egyptians lack real heavy cav, but the armor piecing cav and chariots come close to filling that gap. Not only that but if you play in the campaign egypt can get access to some decent mercs like elephants and num cav. The only other army I can see even coming close to the flexibility is armenia, if you prefer heavy cav. Flexibility to fight any army is close to what could be considered best army at least imho.
    Take your point about Egypts army, but as you say they have no heavy cavalry. I'd modded my original copy of RTW vanilla 1.2 so that Egypt (when controlled by the AI) stopped steamrollering the Seleucids every new SP campaign. Once the Seleucids have chance to tech-up and get access to their heavy cavalry and elephants, then you're in trouble Problem is, the AI in RTW simply isn't challenging enough, and doesn't deploy its units in a way which would seriously threaten you - the most competitive battles IMO are online MP. Even Medium difficulty (battle difficulty) is harder than Very Hard.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  27. #27

    Default Re: Faction with best Army

    Quote Originally Posted by Seasoned Alcoholic
    Even Medium difficulty (battle difficulty) is harder than Very Hard.
    Wrong, AFAIK. The strategic AI is no different in either mode. VH just adds bonus morale (maybe other stats) to the enemy units. This RTW 1.2 I am talking about, not 1.3 or BI.

  28. #28
    Member Member Seleukos's Avatar
    Join Date
    Oct 2005
    Location
    Alexander's birthplace
    Posts
    103

    Default Re: Faction with best Army

    Quote Originally Posted by Garvanko
    Armoured Elephants?
    Elephant's superiority depends of course on the fear they cause and on their unstoppable charge.

    Keeping them back firing arrows for much time,as a true missile unit is not really a wise tactic.

  29. #29

    Default Re: Faction with best Army

    Quote Originally Posted by Seasoned Alcoholic
    Take your point about Egypts army, but as you say they have no heavy cavalry. I'd modded my original copy of RTW vanilla 1.2 so that Egypt (when controlled by the AI) stopped steamrollering the Seleucids every new SP campaign. Once the Seleucids have chance to tech-up and get access to their heavy cavalry and elephants, then you're in trouble Problem is, the AI in RTW simply isn't challenging enough, and doesn't deploy its units in a way which would seriously threaten you - the most competitive battles IMO are online MP. Even Medium difficulty (battle difficulty) is harder than Very Hard.
    True enough but point i was trying to make is that army's can only do so much its the player behind them that makes an army good. I was thinking more in terms of which army is most flexible, and flexibly is the key if fighting online unless you know what army your facing. Egypt can do pretty well vs your army setup if you switch to pharaohs bodyguard based army, and the ap cav do well against the heavy armor trick is just to use enough of em :) Of course its not perfect but it was the flexibly i was trying to point out. Just like the army you mentioned could do quite bad vs a highly mobile shoot yarmy which Egypt can also do, maybe not in rome but for sure in real life :)

  30. #30

    Default Re: Faction with best Army

    Just to point out what i mean Ive got a link from a battle I made if anyones interested, Yes I know its against the ai and there is a few mistakes but I think its a good example of a good flexable army.
    Last edited by eyupwoof; 10-06-2007 at 16:46.

Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO