
Originally Posted by
Jerome Grasdyke
* if you run with -util:animdb on the command line, it parses descr_skeleton.txt and tries to build the animdb files from it, regardless of other factors;
* if you run without the command line option, it looks for the packed files, and if it finds them it does not use descr_skeletons.txt as all the information is inside the packs;
* if it fails to load the packs, it falls back on loading descr_skeletons.txt, but does not regenerate the packs -- renaming pack.dat, pack.idx, skeletons.dat and skeletons.idx inside data/animations/ should cause it to take this code path;
In order to load from descr_skeletons.txt you need to have a complete set of all the files it references in the correct places - that includes all the .evt files in the zip file that I supplied some time ago, plus the .cas files generated by Vercingetorix's unpacking tool. If it can't find any of the files, the code should warn you, providing that you have -show_err on the command line. In general there should be matched pairs of .evt and .cas files.
This process works correctly when I try it with a dev build in release mode, so in theory it should work for you, but to the best of my knowledge no modder has yet managed to get it to complete... Exactly why is not really clear at this point.
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