IMO the WRE is fixed and must be maintained at all costs. They are great buffer zones against the barbarian hordes and with my method you won´t need to abandon anything.Originally Posted by Grifman
I also made the Celts a protectorate after sacking their capitol on Ireland by sneaking over a small expedition force while my main Britannia Legion was "tied" down defending Eburacum. I gained tons of cash and the celts are now reduced to.... well, a cesspoolian grade of development.
How did you manage to maintain both pagan and christian temples without unrest since your main religion is christian doesn´t the pagan cities revolt or show civil disorder? That was the case for me on my first game with WRE since I didn´t fully understand/ know the effects of religion. It´s, in that case, what MTW should have been.Originally Posted by Grifman
Yup. Gained almost 15.000 d. But I waited until 369 ad just so I´d make shure that they would be firmly settled in yet another province. They are now my protectorate.Originally Posted by Grifman
Yeah, I found out this cash-cow too. It´s better to get good cash for your maps than try and trade in theirs as well. I just use tons of spies for that.Originally Posted by Grifman
Hmm. Haven´t tried that yet so I must. I can play an alternate continuance of my current game with this.Originally Posted by Grifman
I´m now at 374ad pocketing well over 15k/ turn. Just started defending Salona from the Vandal horde. Finished a 5-battle turn with a total kill/ loss ratio of 22:1!!!Originally Posted by Grifman
in my favour slauhtering over 10.000 vandals that day.
Oooops, my scouts reported that a huge Hunnic horde is moving towards Aquicum. Must catch them on that bridge just south of it, he he! See ya!
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