How can you say it's RTW as it should have been? Egyptian chariots in the 3rd Century B.C. shouldn't have been. Some of us are still waiting to play a decent RTW campaign, and it shouldn't require mods to do it.Originally Posted by Doug-Thompson
Frogbeastegg,
There is always waiting for the v1.3 patch to see if the game achieves a high enought level of gameplay for you to enjoy it. Major problems such as load/save, suicide generals, cav/spear balance, AI holding a battleline when advancing and concentration of forces on the strategic map do seem to be fixed, but whether or not the long term campaign is a challenge remains to be seen. The reports by players that they can still win battles by huge margins doesn't sound promising because this has a big effect on the ability of the AI factions to present a decent challenge at the strategic level.
As far as MP goes, with all these different units and factions, this game is going to have individual units and factions which are more cost effective than the majority of units, and the only way around it will be to play using rules for purchasing armies.
As far as the BI campaign goes, I haven't seen anyone say it wasn't hard so far. The expansion does look like a solid effort, and I would expect CA to move ahead now with all resources devoted to the next project. I wouldn't expect any dramatic change in the way CA interacts with the community, but it is good to see that major community concerns about RTW were addessed. It just took a whole year to get to this point.
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