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  1. #1
    Enforcer of Exonyms Member Barbarossa82's Avatar
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    Default Post-BI Imperial Campaign v1.3

    I appreciate we're all playing the new BI campaign now (well, I certainly am!) but what do we know about the effects of the update of the Imperial Campaign (original RTW) from 1.2 to 1.3? There is ZERO documentation on the CD or install directory that I can find dealing with this.

    Is the load/save bug fixed? Is the horse archer bug fixed? Is the "feature" where non-Roman factions have to wait for the Roman-initiated Marian reforms to get their upgraded generals gone?

    It would be great if CA would release a v1.3 readme detailing the changes like they did for 1.2. If they have, I apologise to them and ask that someone point me to where I can find it.
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  2. #2
    Senior Member Senior Member econ21's Avatar
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    Default Re: Post-BI Imperial Campaign v1.3

    Best read Kraxis's first impressions thread (yes, it's long but it is all good stuff). Save/load and horse archer bugs seemed fixed. I suspect the non-Romans still need to wait for Marius though.

  3. #3

    Default Re: Post-BI Imperial Campaign v1.3

    Quote Originally Posted by Barbarossa82
    It would be great if CA would release a v1.3 readme detailing the changes like they did for 1.2. If they have, I apologise to them and ask that someone point me to where I can find it.
    I have a feeling they are going to be adding some things to the "1.3" patch before they release it. :)

    It's not out yet, but I bet you that when the standalone patch is released, it will have a readme. I dunno if they will be able to get away with "Download this patch! Never mind what it does exactly... just do it. Wink wink." They will have to at least list stuff that they changed in order to convince a lot of people to download it. At least I hope!

  4. #4
    Member Member YAKOBU's Avatar
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    Default Re: Post-BI Imperial Campaign v1.3

    Hi there

    On a side note how did you play RTW after installing BI? I know you have to put your RTW disc back in but it will not let me play anything but the prologue. I checked the preference file and First Time Play is False.

    Thanks in advance.

  5. #5
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: Post-BI Imperial Campaign v1.3

    Quote Originally Posted by YAKOBU
    Hi there

    On a side note how did you play RTW after installing BI? I know you have to put your RTW disc back in but it will not let me play anything but the prologue. I checked the preference file and First Time Play is False.

    Thanks in advance.

    Well now. That's alarming. I haven't tried RTW after then new install, but will do so posthaste.
    "In war, then, let your great object be victory, not lengthy campaigns."

  6. #6
    Barbarian of the north Member Magraev's Avatar
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    Default Re: Post-BI Imperial Campaign v1.3

    Quote Originally Posted by YAKOBU
    Hi there

    On a side note how did you play RTW after installing BI? I know you have to put your RTW disc back in but it will not let me play anything but the prologue. I checked the preference file and First Time Play is False.

    Thanks in advance.
    Maybe you did a fresh install and have to start the prologue again?

    EDIT: Try it and nevermind the pref-file, it may have been altered?
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  7. #7
    Member Member YAKOBU's Avatar
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    Default Re: Post-BI Imperial Campaign v1.3

    Thanks Magraev, but I had commented further before your post

  8. #8
    Barbarian of the north Member Magraev's Avatar
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    Default Re: Post-BI Imperial Campaign v1.3

    heh oh well good for you then
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  9. #9

    Default Re: Post-BI Imperial Campaign v1.3

    For those who are interested, with the 1.3 patch you can now use process_cq, add_money 40000, and create_units cheats unlimited number of times in vanilla RTW.

  10. #10
    Member Member YAKOBU's Avatar
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    Default Re: Post-BI Imperial Campaign v1.3

    Hello again

    Sorry I found out the answer to my question at the weekend. If you are having trouble playing RTW after the BI expansion then uninstall both RTW and BI. Then reinstall RTW then BI and you are ready to go again.


  11. #11

    Default Re: Post-BI Imperial Campaign v1.3

    Quote Originally Posted by Barbarossa82
    what do we know about the effects of the update of the Imperial Campaign (original RTW) from 1.2 to 1.3?
    The battles are better, the AI doesn't break sieges after a reload, AI generals combine with armies and the AI seems to be doing well combining small stacks to form larger armies.

    In my Julii (M/M) campaign, by 215 BC Egypt and Brutii are as strong as Julii. Brutii has eliminated Macedon, Pontus eliminated Armenia, Egypt eliminated Selucia, Jullii eliminated Gaul, and Greece Spain and Parthis are just about eliminated. Britannia has taken cities from Germania and Dacia and is expanding. Scipii, Scythia, Thrace, Dacia, Numidia, Carthage, Pontus are medium strength but not expanding. Scipii took Sicily early, but then stopped expanding. I think this is all about the same as it was in RTW v1.2, but the rebel cities are eliminated fairly quickly and retaken if they re-emerge since sieges are not broken. There are only 3 rebel cities on the land accessible map in 215 BC and 3 rebel controlled islands (Crete, Rhodes and Hibernia).

    Gaul offered me a ceasefire if I gave back one of their cities. I accepted, and on the same turn Gaul attacked me at a different place on the map. I guess news of the ceasefire hadn't arrived yet.

    SPQR was allied with Britannia, and when I, as Julii, attacked Britannia, SPQR broke their alliance with me and gave me a warning. On the next turn, SPQR declared war on Britannia and I got a senate mission to blockade a Britannian city. An enemy SPQR agent was found spying in one of my cities on the same turn. I'm not at war with SPRQ. Scipii and Brutii declared war on Britannia and have remained allied with me throughout all this.

    To me the RTW v1.3 diplomacy seems very similar to the RTW v1.2 diplomacy, but I'm not a diplomacy expert as I generally ignore diplomacy.
    Last edited by Puzz3D; 10-06-2005 at 13:08.

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  12. #12

    Default Re: Post-BI Imperial Campaign v1.3

    Quote Originally Posted by Puzz3D
    Gaul offered me a ceasefire if I gave back one of their cities. I accepted, and on the same turn Gaul attacked me at a different place on the map. I guess news of the ceasefire hadn't arrived yet.
    .
    Thats just the Gauls being themselves.

  13. #13
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Post-BI Imperial Campaign v1.3

    Cool Yuuki, so you're actually playing the 1.3 Imperial Campaign! One of the things that puzzled me was that in the descr_sm_factions text file there's a code line "prefers_naval_invasions" which is either "yes" or "no" for each faction.

    Now, this is selected as "yes" for the Saxons in BI and yet none of the factions in RTW 1.3 have the same. Assuming this line actually has some effect on the AI, one might have argued that this should be "yes" for the Scipii faction and also potentially Carthage, Numidia and possibly Brutii...

    Any ideas if this would make a difference?
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  14. #14

    Default Re: Post-BI Imperial Campaign v1.3

    Quote Originally Posted by Puzz3D
    In my Julii (M/M) campaign, by 215 BC Egypt and Brutii are as strong as Julii.
    My gosh - that was fast. That's in 1.3 and a fresh campaign? Are you autoresolving all the time or do you just have a lot more time to play than me?

  15. #15

    Default Re: Post-BI Imperial Campaign v1.3

    Quote Originally Posted by Uriel
    My gosh - that was fast. That's in 1.3 and a fresh campaign? Are you autoresolving all the time or do you just have a lot more time to play than me?
    I autoresolve battles against rebels, but play all the others. I may have put in as much as 30 hours in this campaign in the past 7 days. I would estimate I fight between 1 and 1.5 battles per hour of play not counting autoresolved battles. My total record, which includes naval battles, is 60 wins and 19 losses, at difficulty level M/M. Right now I control 18 provinces with 49,000 denari income, 46,000 expenses and 30,000 in the bank. I got the Marian reforms in 221 BC.


    Quote Originally Posted by Jambo
    One of the things that puzzled me was that in the descr_sm_factions text file there's a code line "prefers_naval_invasions" which is either "yes" or "no" for each faction.

    Now, this is selected as "yes" for the Saxons in BI and yet none of the factions in RTW 1.3 have the same. Assuming this line actually has some effect on the AI, one might have argued that this should be "yes" for the Scipii faction and also potentially Carthage, Numidia and possibly Brutii...

    Any ideas if this would make a difference?
    I'm playing with fog of war off so I can see the whole map. Scippi might have used sea transport to help take Sicily, but I'm not sure. They did have some troops on ships after taking Sicily, but I don't know what happened to those troops. After taking Sicily, Scippi just built up 5 full stacks at Capua, and around 240 BC it moved one of these full armies all the way up to just north west of the city Vicus Venedae which is owned by Germainia. They then subsequently moved another small stack to the same spot, and there both armies have stayed. Scippi is at war with Carthage, Spain (probably due to naval contact), Britannia (in sympathy with Julii), Thrace (in sympathy with Julii who recently attacked Byzantium) and against the Rebels.

    Brutii attacked Appolonia in 266 BC, and I believe that was by sea. After taking that city, they fought Greece for a while, and then went after Macedon who they defeated. I saw Brutii troops on ships during this time. I had a mission to take Bylazora (owned by Macedon) during this time which helped Brutii.

    Carthage took Scallabis and Cartho Nova from Spain, but has done nothing else, and they have lost Cordoba to a rebellion.

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  16. #16
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Post-BI Imperial Campaign v1.3

    Unlike the descr_strat file, descr_sm_factions is moddable during a campaign (i.e. effects of modding are instantaneous and don't require a new campaign).

    Puzz, I wonder if you could change Scipii to "prefer_naval_invasions" "yes" in this file and see of that has any marked difference on their apparent stagnation on Sicily.

    It might be this is indeed the reason, as in all my imperial campaigns I've never witnessed Carthage taking on Spain and apparently winning. It's true that this could be because Scipii have left them alone in N Africa, but Carthage is also labelled as "no" for "prefer_naval_invasions"...
    Last edited by Jambo; 10-06-2005 at 13:27.
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  17. #17

    Default Re: Post-BI Imperial Campaign v1.3

    Quote Originally Posted by Jambo
    Unlike the descr_strat file, descr_sm_factions is moddable during a campaign (i.e. effects of modding are instantaneous and don't require a new campaign).

    Puzz, I wonder if you could change Scipii to "prefer_naval_invasions" "yes" in this file and see of that has any marked difference on their apparent stagnation on Sicily.

    It might be this is indeed the reason, as in all my imperial campaigns I've never witnessed Carthage taking on Spain and apparently winning. It's true that this could be because Scipii have left them alone in N Africa, but Carthage is also labelled as "no" for "prefer_naval_invasions"...
    Ok I'll try that, but it will have to wait until tonight after work. I have a savegame from 255 BC shortly after Scipii took Sicily where they have two stacks and two ships at Capua. There are already 3 units on one of the ships. I'll start from there.
    Last edited by Puzz3D; 10-06-2005 at 13:47.

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  18. #18
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Post-BI Imperial Campaign v1.3

    Also of note is the new diplomatic content at the bottom of the descr_strat file which details the "core attitudes" of the factions to one another and the "faction relationships" (mainly just in relation to slave).

    It's possible that the "core attitudes" for the Roman factions haven't been made hostile enough to provoke the early war with their most likely targets, i.e. Julii and Gaul, Scipii and Carthage/Greece, Brutii and Macedon/Greece...

    ?
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