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Thread: Post-BI Imperial Campaign v1.3

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    Default Re: Post-BI Imperial Campaign v1.3

    Quote Originally Posted by Barbarossa82
    what do we know about the effects of the update of the Imperial Campaign (original RTW) from 1.2 to 1.3?
    The battles are better, the AI doesn't break sieges after a reload, AI generals combine with armies and the AI seems to be doing well combining small stacks to form larger armies.

    In my Julii (M/M) campaign, by 215 BC Egypt and Brutii are as strong as Julii. Brutii has eliminated Macedon, Pontus eliminated Armenia, Egypt eliminated Selucia, Jullii eliminated Gaul, and Greece Spain and Parthis are just about eliminated. Britannia has taken cities from Germania and Dacia and is expanding. Scipii, Scythia, Thrace, Dacia, Numidia, Carthage, Pontus are medium strength but not expanding. Scipii took Sicily early, but then stopped expanding. I think this is all about the same as it was in RTW v1.2, but the rebel cities are eliminated fairly quickly and retaken if they re-emerge since sieges are not broken. There are only 3 rebel cities on the land accessible map in 215 BC and 3 rebel controlled islands (Crete, Rhodes and Hibernia).

    Gaul offered me a ceasefire if I gave back one of their cities. I accepted, and on the same turn Gaul attacked me at a different place on the map. I guess news of the ceasefire hadn't arrived yet.

    SPQR was allied with Britannia, and when I, as Julii, attacked Britannia, SPQR broke their alliance with me and gave me a warning. On the next turn, SPQR declared war on Britannia and I got a senate mission to blockade a Britannian city. An enemy SPQR agent was found spying in one of my cities on the same turn. I'm not at war with SPRQ. Scipii and Brutii declared war on Britannia and have remained allied with me throughout all this.

    To me the RTW v1.3 diplomacy seems very similar to the RTW v1.2 diplomacy, but I'm not a diplomacy expert as I generally ignore diplomacy.
    Last edited by Puzz3D; 10-06-2005 at 13:08.

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