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Thread: Post-BI Imperial Campaign v1.3

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  1. #1
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Post-BI Imperial Campaign v1.3

    Also of note is the new diplomatic content at the bottom of the descr_strat file which details the "core attitudes" of the factions to one another and the "faction relationships" (mainly just in relation to slave).

    It's possible that the "core attitudes" for the Roman factions haven't been made hostile enough to provoke the early war with their most likely targets, i.e. Julii and Gaul, Scipii and Carthage/Greece, Brutii and Macedon/Greece...

    ?
    =MizuDoc Otomo=

  2. #2

    Default Re: Post-BI Imperial Campaign v1.3

    Quote Originally Posted by Jambo
    It's possible that the "core attitudes" for the Roman factions haven't been made hostile enough to provoke the early war with their most likely targets, i.e. Julii and Gaul, Scipii and Carthage/Greece, Brutii and Macedon/Greece...?
    Well I controlled Julii, but Scipii did go right after Greece and Carthage in Sicily, and Brutii was sieging rebel owned Appolonia in 266BC, and went to war with Greece right after taking it and later against Macedon who they eliminated. Britannia went after Germania, Egypt after Selucia and Parthia, Pontus after Armenia, Macedon after Greece, Carthage after Spain. Thrace and Scythia allied. Numidia and Carthage don't seem to be fighting. The AI faction expansions that have occured have been pretty slow and methodical. Except for Brutii, Egypt and Julii (myself) factions do not have large armies, but they all seem to spend all of their money. In 215 BC, I have basically a 10 faction game not counting SPQR since Parthia, Spain and Greece are about to go under and Macedon, Armenia and Gaul are already eliminated. I'm now at war with Carthage, Britannia and Thrace. I don't feel threatened, but I can't quite maintain 3 full armies dedicated to offensive operations either because of the ecomomics. At this point with 49,000 income and 46,000 expenditures, I don't have any offensive armies in the field.

    Macedon made quite a few ships but are eliminated now, and Spanish had quite a few earlier but they are down to one city now. Carthage has a few. The AI has been pretty aggressive about attacking what few ships I did send out. I failed to complete about half of the senate missions because I haven't tried to gain naval superiority.

    It seems to me that there is a proximity distance beyond which AI factions don't act aggressively even against factions with which they are at war. For instance, Scipii is at war with Britannia and Thrace because I'm at war with those two factions, but Scipii isn't taking any action against them at all, and i think it's because they are not in close proximity to those factions. It's unclear why Scippi moved a full army way up north away from the factions with which it is at war.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  3. #3

    Default Re: Post-BI Imperial Campaign v1.3

    Interesting..

    Ive modified the descr_sm_factions file in my Pontic campaign, and made the Scipii, Greeks, Carthaginians and Egyptians all prefer naval invasions. I'll also post my thoughts on any new developments.

  4. #4
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Post-BI Imperial Campaign v1.3

    Did a bit of experimenting myself playing as Julii and just ending turns. The naval transport AI is definitely a bit screwy in RTW 1.3. The Scipii could take Sicily but would go no further, and the Brutii wouldn't even leave Italy, not even to take the rebel settlement of Apollonia...

    This is definiely different from 1.2.

    I've tried the "prefer_naval_invasion" setting and that didn't appear to make any difference when set to "yes" for the Brutii and Scipii. The only thing I can think of now is to try altering the "core attitude" values at the end of the descr_strat file to see if the Roman factions can be encouraged to be more pro-active in their conquests...
    =MizuDoc Otomo=

  5. #5
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Post-BI Imperial Campaign v1.3

    I am definitely of the opinion that the Roman AI is bugged in RTW 1.3. After consecutive Julii campaigns doing very little other than ending my turns, the Scipii and Brutii simply cannot get to grips with naval transport/invasions. Brutii don't land and take Apollonia and Scipii don't do anything more than taking Sicily.
    =MizuDoc Otomo=

  6. #6

    Default Re: Post-BI Imperial Campaign v1.3

    Same here. My Pontic campaign has been going on for 20 years. Brutii still in Italy, Scipii still in Sicily. No expansion whatsoever. Even after modding.

    Gauls, Greeks, Dacia are all expanding. In the case of the Gauls, its almost unbelievable how fast, given their ecenomy.

  7. #7

    Default Re: Post-BI Imperial Campaign v1.3

    In my unmodded Julii campaign, Brutii did make the jump to Appolonia before 266 BC and expanded after that becoming very strong by 215 BC, but Scipii only took Sicily. I made the change to Scipii to prefer naval invasions, and reloaded my 255 BC savegame. Scipii has already captured all of Sicily in 255 BC, has two ships with 3 units of troops on one of them, and two nearly full armies at Capua. For 5 turns, the ships went back and forth alternately between Messina and Capua, but the troops were never unloaded I suppose because they weren't needed on Sicily. After 5 turns a Macedonian ship passed through the area, and the Scipii ships stopped moving after that for the next 5 turns which brought the game to 250 BC where I stopped testing.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

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