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Thread: Post-BI Imperial Campaign v1.3

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  1. #1

    Default Re: Post-BI Imperial Campaign v1.3

    In my unmodded Julii campaign, Brutii did make the jump to Appolonia before 266 BC and expanded after that becoming very strong by 215 BC, but Scipii only took Sicily. I made the change to Scipii to prefer naval invasions, and reloaded my 255 BC savegame. Scipii has already captured all of Sicily in 255 BC, has two ships with 3 units of troops on one of them, and two nearly full armies at Capua. For 5 turns, the ships went back and forth alternately between Messina and Capua, but the troops were never unloaded I suppose because they weren't needed on Sicily. After 5 turns a Macedonian ship passed through the area, and the Scipii ships stopped moving after that for the next 5 turns which brought the game to 250 BC where I stopped testing.

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  2. #2
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Post-BI Imperial Campaign v1.3

    The problem appears to be related to naval transport for the Roman factions:

    THe majority of the time, the AI Brutii's armies on the Italian homeland just get on and off their boats repeatedly without the boat actually moving anywhere productive, i.e. Apollonia. It's almost as if the order which the units should be moving is wrong, i.e. the units are leaving the boat before the boat has had a chance to move to Apollonia, or something like that.

    One poster over at the .COM managed to break this cycle with a save /reload once which sparked the Brutii into taking Apollonia and therefore into action. Nevertheless, I would say it's definitely not a deliberate design decision as the behaviour of loading ships seems correct. The AI factions are simply not transporting them to the desired locations.

    It's clear from Puzz's game that he got lucky and the Brutii did managed to break their cycle of loading and disembarking armies turn after turn on the Italian penninsula. In the 5 tester campaigns where I ran 20+ turns as Julii, the Brutii managed to land on Apollonia once and this was many years down the line once Gaul and Greece were fairly well established. In each of the other occasions, they simply followed this bizarre loading one turn, disembarking the next, without progression from the Italian penninsula.

    Scipii never seem to be able to get into North Africa, however, and didn't manage this on any of the testing occasions.

    Here's the similar thread at .COM:

    http://p223.ezboard.com/fshoguntotal...ID=30203.topic
    =MizuDoc Otomo=

  3. #3

    Default Re: Post-BI Imperial Campaign v1.3

    Well I must say I'm flummoxed. And pleasantly surprised.

    Decided to start a new campaign as the Brutii just to see what would happen, and sure enough the Scipii and Julii sat there and sulked. It became so bad that relations between the two deteriorated and they BROKE their Alliance in 260BC!

    Is it just me, or is that a major bug??

    Moreover, the Greeks landed at Croton after I took Athens and Sparta - I had modded the descr_sm file, and made them 'prefer naval invasions.' Sure enough they invaded Italy. That was in 259BC.

    Gaul is expanding like theyve won the lottery and have already taken Salona. True to form, they broke the Alliance I had with them...

    Bugged?

  4. #4
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Post-BI Imperial Campaign v1.3

    No real idea. One thing for sure is the Roman AI expands at a much slower rate, Julii included. Maybe it's been planned that way by CA, a deliberate design decision to slow them down and allow the other factions like Carthage, etc, to establish themselves?!

    If given long enough, e.g. 200 BC, do the Romans eventually expand?
    =MizuDoc Otomo=

  5. #5

    Default Re: Post-BI Imperial Campaign v1.3

    I remember hearing something about new units for the original RTW after BI, but when I went to play the original after installing the expansion, I didn't see anything new. Are there going to be any new units?

  6. #6
    The very model of a modern Moderator Xiahou's Avatar
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    Default Re: Post-BI Imperial Campaign v1.3

    I'm currently playing an imperial campaign as the Julii(H/H) where the Brutii seem to be doing quite well. They've finished off Macedon and are seiging Sparta, after which, the Greeks will be gone from Greece (i've been funneling thousands of denari to the greeks hoping they'd make life tougher for the Brutii, but it hasn't paid off). As others mention, the Scipii seem bewildered after conquering Sicily and arent doing much.

    On the balance, I'm enjoying the post-BI imperial campaign more than before- but I haven't really spent alot of time playing it so your mileage may vary.
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  7. #7

    Default Re: Post-BI Imperial Campaign v1.3

    For me, two full stack Scipii 'hordes' decided to go walkabout in Russia, even though they still haven't left Sicily. Perhaps they're on a Senate mission. Its ridiculous, really.

  8. #8
    has a Senior Member HoreTore's Avatar
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    Default Re: Post-BI Imperial Campaign v1.3

    The AI for the Brutii has worked VERY well in 1.3, in my current Julii campaign(started out as a short campaign, as I didn't bother to unlock the other factions manually as it's been a looong time since I played the Romans).

    The Brutii almost beat me to taking 15 settlements before me, if they had gone after the remaining greeks in asia minor instead of whacking the Thracians, they would have beaten me to it. I wasn't too focused on whacking the Guls(bloody senate sending me on damnable missions on the other side of my empire...), but still...

    The Scipii have stopped expanding after taking Sicily however, their MASSIVE army is camped in Capua. I've changed prefers_naval_invasions to yes, so I'll see if they'll move out... On a side note, if the civil war erupts now, I'm definitely toast :P

    Oh, and I play on VH/VH.
    Still maintain that crying on the pitch should warrant a 3 match ban

  9. #9

    Default Re: Post-BI Imperial Campaign v1.3

    I'm playing Julii M/M and the Brutii haven't taken any new cities. Scipii has taken Sicily and Corinth (!??!). They marched a half stack all the way from Capua to Corinth and took the city from Macedon. Go figure.

    Bruttii has marched armies to Greece, but they haven't taken any cities.

    I tried to jumpstart Brutii by giving them the town north of Appollonia but they wouldn't take it. I didn't try to trade for it; I gave it to them as a gift and they wouldn't take it! The Senate wouldn't take it either, nor would the Scipii.

    I'm allied with Macedon, and when Bruttii attacked them, the Senate and Brutii broke alliances with me. Scipii also attacked Macedon and then broke their alliance with me.
    After they broke the alliance I tried to start the civil war but the game wouldn't let me (not popular enough).

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