The problem appears to be related to naval transport for the Roman factions:
THe majority of the time, the AI Brutii's armies on the Italian homeland just get on and off their boats repeatedly without the boat actually moving anywhere productive, i.e. Apollonia. It's almost as if the order which the units should be moving is wrong, i.e. the units are leaving the boat before the boat has had a chance to move to Apollonia, or something like that.
One poster over at the .COM managed to break this cycle with a save /reload once which sparked the Brutii into taking Apollonia and therefore into action. Nevertheless, I would say it's definitely not a deliberate design decision as the behaviour of loading ships seems correct. The AI factions are simply not transporting them to the desired locations.
It's clear from Puzz's game that he got lucky and the Brutii did managed to break their cycle of loading and disembarking armies turn after turn on the Italian penninsula. In the 5 tester campaigns where I ran 20+ turns as Julii, the Brutii managed to land on Apollonia once and this was many years down the line once Gaul and Greece were fairly well established. In each of the other occasions, they simply followed this bizarre loading one turn, disembarking the next, without progression from the Italian penninsula.
Scipii never seem to be able to get into North Africa, however, and didn't manage this on any of the testing occasions.
Here's the similar thread at .COM:
http://p223.ezboard.com/fshoguntotal...ID=30203.topic
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