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Thread: Post-BI Imperial Campaign v1.3

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  1. #1

    Default Re: Post-BI Imperial Campaign v1.3

    I'm at 191 BC in my RTW v1/.3 (M/M) Julii campaign. Brutii has done very well defeating Macedon and Greeks early in the campaign. They now have 16 full armies in Greece, and I can see two 4 star generals. I have four territories which seem to block Brutii from expanding north from Greece. The Greeks were hanging on with a single city, Rhodes, for a long time, and attacked Pontus in Asia Minor, but were thrown back. Brutii attacked Rhodes in 192 BC, and it looks like the Greeks might loose.

    Scipii has still not invaded North Africa. Carthage is the dominant sea power, but there are not a lot of ships around. Scipii can only support about 6 full armies. They sent two full armies out of Italy up to the northeast part of the map. One of these armies is near Thrace who Scipii was at war with for a long time, but they never attacked Thrace. Now for the last 20 turns or so, Brutii, Scipii and SPQR have been alternately declaring war with Thrace and then getting a cease fire on on every turn. They are in some kind of diplomatic oscillation with Thrace. Interestingly, Thrace wouldn't accept a cease fire with me after I took one of their cities although I tried for the entire 20 turns since I got two senate missions to establish peace with Thrace.

    Dacia has been recently eliminated, Parthia has one city, Spain two cities, Numidia seems to be fighting battles with Carthage, and Egypt and Pontus are fighing each other while Britannia, Germania, Scythia and Thrace are dormant. All of the AI factions spend all of their money except SPQR. I failed to complete about half of the senate missions. With 22 cities, squalor is an issue for Julii, and I'm in the process of garrisoning all but a few of my cities in Italy with town malitia so that economically I can go on the offensive and expand further.

    I've been auto-resolving battles vs rebels, and haven't lost a single one. Auto-resolve is giving resonable results. I do take more casualties using it than if I fought those battles, but it would be a bit tedious to play them all out. I find the number of rebel armies to be occuring at a reasonable rate.

    I looked at a 220 BC savegame of an RTW v1.2 Julii (M/M) vanilla campaign I had played back in Feburary. I used the same style of play in both campaigns which is to slowly expand Julii by land in a rather conservative way. I can't see the eastern most factions in the v1.2 campaign, but the factions I can see have almost exactly the same distribution as in my present RTW v1.3 (M/M) campaign in 220 BC with the one marked exception that the exact same regions Carthage owns in North Africa in the v1.3 campaign are owned by Scipii in the v1.2 campaign.
    Last edited by Puzz3D; 10-11-2005 at 17:16.

    _________Designed to match Original STW gameplay.


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  2. #2
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Post-BI Imperial Campaign v1.3

    I've found a workaround to a bug then brutii and scipii try to load units in transport and then unload them back in next turn.

    It seems if you save/load game, after ship is loaded, that naval units won't be bugged. Continue save/loading until they unload them at enemy shore, since otherwise they'll be bugged again and go back.


    Brutii condition now seems the easiest to fix.
    Just save/load at 2nd turn of the campaign and they'll take Apolonia.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  3. #3
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Post-BI Imperial Campaign v1.3

    Hi Puzz, a reason for this odd Roman behaviour has now been discerned and a partly workable solution put forward by player1. The problem with the AI Brutii and Scipii early expansions has been linked to yet another issue with saving and reloading, the only difference this time being that saving and reloading appears to HELP correct naval transport AI....

    The thread and all the information available on this issue can be found here:

    http://p223.ezboard.com/fshoguntotal...art=81&stop=92

    Now that the problem hasd been isolated, I'm sure that as time goes by the problem and potential working solution will become even more clear.
    =MizuDoc Otomo=

  4. #4

    Default Re: Post-BI Imperial Campaign v1.3

    Quote Originally Posted by Jambo
    Now that the problem hasd been isolated, I'm sure that as time goes by the problem and potential working solution will become even more clear.
    It's fortunate that there is a workaround because I see in that thread someone is reporting that The Shogun has said there will be no more patches to RTW/BI. I'm not surprised that CA is drawing the line here, and I even predicted it.

    I'll play another RTW v1.3 campaign saving and reloading on every turn to see if there are any other effects, but first i'm going to finish my present campaign.

    Thx for the workaround player1. Nice find.
    Last edited by Puzz3D; 10-11-2005 at 18:17.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  5. #5
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Post-BI Imperial Campaign v1.3

    I've seen that someone has reported that something Shogun said too.

    But, on the other had, I haven't seem a single thread in which Shogun actually said something like that.

    Plus, at mods forums Jerome talked about 1.3.1/1.4.1 that is supposed to fix save game compatibility problems and probably something else.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  6. #6

    Default Re: Post-BI Imperial Campaign v1.3

    Quote Originally Posted by player1
    Plus, at mods forums Jerome talked about 1.3.1/1.4.1 that is supposed to fix save game compatibility problems and probably something else.
    Maybe The Shogun made his statement before this problem with naval invasions was known, and CA will reconsider patching it.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  7. #7
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Post-BI Imperial Campaign v1.3

    It shouldn't be too bad doing "ctrl s" then "ctrl l" each turn. However, let's just hope that saving and reloading each turn doesn't have its own ramifications....

    They've now moved that thread to the Bug Repository so that's the last we can post in it over there. I'd be interested to hear people's feedback on this, particularly with regards to the Scipii faction and whether it really helps them. The Brutii really only need to get across to Apollonia and then they're fine from then on. The Scipii are arguably more complicated.
    =MizuDoc Otomo=

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