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Thread: Post-BI Imperial Campaign v1.3

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  1. #1

    Default Re: Post-BI Imperial Campaign v1.3

    I'm playing Julii M/M and the Brutii haven't taken any new cities. Scipii has taken Sicily and Corinth (!??!). They marched a half stack all the way from Capua to Corinth and took the city from Macedon. Go figure.

    Bruttii has marched armies to Greece, but they haven't taken any cities.

    I tried to jumpstart Brutii by giving them the town north of Appollonia but they wouldn't take it. I didn't try to trade for it; I gave it to them as a gift and they wouldn't take it! The Senate wouldn't take it either, nor would the Scipii.

    I'm allied with Macedon, and when Bruttii attacked them, the Senate and Brutii broke alliances with me. Scipii also attacked Macedon and then broke their alliance with me.
    After they broke the alliance I tried to start the civil war but the game wouldn't let me (not popular enough).

  2. #2

    Default Re: Post-BI Imperial Campaign v1.3

    Phred.. A Scipii stack is likely going to wander all the way through Scythia, Parthia, Seleucid country and end up somewhere near Pergamun. And then its going to walk all the way back.

    First thing Im going to do when the civil war starts, Im going to kill a similar Scipii stack in my Brutii campaign.
    Last edited by Garvanko; 10-11-2005 at 23:06.

  3. #3
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Post-BI Imperial Campaign v1.3

    Well, good news. I gave Scipii Cyrene and that accompanied with the occasional save/reload can really kick-start the Roman factions into action.

    It seems Brutii and Scipii have trouble with the initial order for seabound invasions, but a quick save/reload seems to trigger them into action. If you see stacks hanging around the coastline doing little, possibly repeatedly getting on and off ships without apparent purpose or progress, then a quick save/reload seems to solve the stagnation.

    Good work for noticing that player 1.

    Now if we can only find a cure for the AI not using pila, etc, before attacking...
    =MizuDoc Otomo=

  4. #4

    Default Re: Post-BI Imperial Campaign v1.3

    Quote Originally Posted by Jambo
    Well, good news. I gave Scipii Cyrene and that accompanied with the occasional save/reload can really kick-start the Roman factions into action.

    It seems Brutii and Scipii have trouble with the initial order for seabound invasions, but a quick save/reload seems to trigger them into action.
    An occasional save/load isn't enough to fix this problem. You're going to have to save/load on every turn. In my Julii campaign in 191 BC, Brutii had invaded Rhodes (no doubt due to reloading from a save) but needed reinforcements to beat the Greeks there. They put 6 units on a ship and sent it towards Rhodes, but just as player1 said, on the next turn, that ship returned to the Athens area where it came from. Then I decided to save/load on every turn. On the first turn, Brutii sent the same 6 units toward Rhodes. On the second turn, the ship didn't move, but on the third turn the ship landed the 6 units on Rhodes. On the next turn Brutii beat the last Greeks on Rhodes using those reinforcements. It's as player1 said that you have to keep saving and loading until the voyage completes, and in my campaign Brutii must make naval invasions after conquering Macedonia and Greece since I cut them off across the top of the Balkan peninsula.

    I started another Julii campaign not doing anything except saving and loading on every turn. Brutii took Apollonia and sent reinforcements. The Greeks shipped some units from the Peloponnesus to reinforce it's more threatened cities to the north. Carthage semed to ship troops to Sicily and Sardinia, but I don't see them possibly because they are hiding in ambush. Scipii shipped 6 units to Greece, but didn't unload them. They brought them back to Italy and landed them near the Brutii city of Croton. It's 265 BC, so I'm only 10 turns into this campaign, and already there has been a lot of naval movement of troops.
    Last edited by Puzz3D; 10-12-2005 at 12:49.

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  5. #5
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Post-BI Imperial Campaign v1.3

    When I had given Scipii Cyrene, I only needed one reload and sometimes I didn't need to reload at all to get them to take units from Capua or Sicily to Cyrene. Once their ships were on their way across the Med, I didn't need reloads for them to continue to their destination.

    Maybe, this issue is strictly for naval movement to "enemy" territory? After all, once the Brutii take Apollonia, they don't seem to have problems landing further troops there (or at least not as many problem as when it's a rebel province)...
    =MizuDoc Otomo=

  6. #6
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Post-BI Imperial Campaign v1.3

    Yes I think it is issue with naval invasions not just naval transport.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  7. #7

    Default Re: Post-BI Imperial Campaign v1.3

    In the campaign where I was saving and loading on every turn, Scipii did send troops to Greece by ship, but they turned around before reaching land and went back to Italy. It looks like they were at war with the Greek Cities the whole time. It's interesting that Scipii is allied with Carthage.
    Last edited by Puzz3D; 10-12-2005 at 13:47.

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  8. #8

    Default Re: Post-BI Imperial Campaign v1.3

    Quote Originally Posted by Puzz3D
    It's interesting that Scipii is allied with Carthage.
    Personally, I think it's scandalous.

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