Results 1 to 19 of 19

Thread: moddability BI?

  1. #1
    graduated non-expert Member jerby's Avatar
    Join Date
    Oct 2004
    Location
    ..your not my mother..
    Posts
    1,414

    Default moddability BI?

    hi there,
    i know its early'to ask..but i hear it's out (not in holland, but hé)
    any modders checked it out?

  2. #2
    Member Member RandyKapp's Avatar
    Join Date
    Jul 2005
    Location
    Belfast, Northern Ireland
    Posts
    123

    Default Re: moddability BI?

    Please people mod it fast. The majorly overpowered heavy cav is realy killing the game for me =(

  3. #3
    EB Jr. Traiter Member kayapó's Avatar
    Join Date
    Aug 2005
    Location
    EB Traiting Factory.
    Posts
    565

    Default Re: moddability BI?

    Quote Originally Posted by RandyKapp
    Please people mod it fast. The majorly overpowered heavy cav is realy killing the game for me =(
    Oh ok...

    Yeah, let's just stop all we are doing right now, so that we can mod BI.

    I'll PM the guys, saying that since nobody else is interested in RTW we can just go on a vacation.
    Worshiper of therother.

  4. #4
    Probably Drunk Member Reverend Joe's Avatar
    Join Date
    Mar 2005
    Location
    Up on Cripple Creek
    Posts
    4,647

    Default Re: moddability BI?

    There is already an emergency mod out on the TWC. It just reduces kill rates and speeds, and increases morale. It's not much, but it makes a difference.

  5. #5

    Default Re: moddability BI?

    barbarian invasions been pretty um...

    did the goths really have swords that looked like orc scimiters?

    and theres this glitch that makes the goth nobility look like huns...uggh once the EB guys fix rome total war i really hope they fix barbarian invasion.

    does anyone know any websites that have pictures of gothic weapons and armor?

  6. #6
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
    Join Date
    Nov 2003
    Location
    Staring West at the setting sun, atop the Meneltarma
    Posts
    11,561

    Default Re: moddability BI?

    Quote Originally Posted by the_handsome_viking
    did the goths really have swords that looked like orc scimiters?
    Like scimitars? No. They used straight swords.

  7. #7
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
    Join Date
    Mar 2004
    Location
    New Jersey, USA
    Posts
    7,907

    Default Re: moddability BI?

    Curved swords did not come into style until around the time of the Avars, and for a while it was just a single edged straight sword. So no unit in game should have a saber or scimitar.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  8. #8
    Dungalloigh Brehonda Member Ranika's Avatar
    Join Date
    Oct 2004
    Posts
    2,416

    Default Re: moddability BI?

    Actually, curved, sabre-like swords existed earlier in Europe, but they were used by small pockets of Celts (namely the British Parisii and east continental Scordiscii), and had long fallen out of use. I don't think any Germanics adopted a similar sword, though I'm sure single-edged swords were in use (which had been in use in various regions of Europe since times far earlier and for a long time after, all the way until the end of the ages of using swords, and even today exist to some extent as machetes and the like).
    Ní dheachaigh fial ariamh go hIfreann.


  9. #9
    Speaker of Truth Senior Member Moros's Avatar
    Join Date
    Jan 2005
    Location
    Belgium
    Posts
    13,469

    Default Re: moddability BI?

    Quote Originally Posted by jerby
    hi there,
    i know its early'to ask..but i hear it's out (not in holland, but hé)
    any modders checked it out?
    it's out in holland too.

  10. #10

    Default Re: moddability BI?

    cavelry was over powered in vannilla too, why do they make cav so powerful?

  11. #11
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Lightbulb Re: moddability BI?

    Quote Originally Posted by Byzantine Mercenary
    cavelry was over powered in vannilla too, why do they make cav so powerful?
    The power of cavalry charges, especially frontal ones, was partially caused by a bug, though judging by the charge values at least part of it was intentional. Combined with the mobility of cavalry and the effectiveness of flanking this made cavalry very powerful indeed.

    But as I understand it, cavalry has been toned down in BI.
    Looking for a good read? Visit the Library!

  12. #12

    Default Re: moddability BI?

    I see,
    I like cavalry, but its no fun when their too effective

  13. #13

    Default Re: moddability BI?

    Quote Originally Posted by Aymar de Bois Mauri
    Like scimitars? No. They used straight swords.
    I know, I was just mocking BA for making the goths have scimitars that are identical to the orc scimiters from lord of the rings




    they are IDENTICAL.
    Last edited by the_handsome_viking; 10-16-2005 at 04:14.

  14. #14

    Default Re: moddability BI?

    What about the rumoured extra factions, (White huns and others i cant remember), it would be good to have extrra factions.

    For the glory of Rome

  15. #15
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Lightbulb Re: moddability BI?

    Quote Originally Posted by Spitful
    What about the rumoured extra factions, (White huns and others i cant remember), it would be good to have extrra factions.
    BI does not increase the faction limit, unfortunatly, so there won't be any extra factions.

    Really guys, be patient. It is a bit too early to make definite statements about the modability of BI.
    Looking for a good read? Visit the Library!

  16. #16

    Default Re: moddability BI?

    Quote Originally Posted by Ludens
    BI does not increase the faction limit, unfortunatly, so there won't be any extra factions.

    Really guys, be patient. It is a bit too early to make definite statements about the modability of BI.
    true, but when theres a will theres a way, and theres a lot of will out there.

  17. #17
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Lightbulb Re: moddability BI?

    Quote Originally Posted by the_handsome_viking
    true, but when theres a will theres a way, and theres a lot of will out there.
    Well, I suppose they could try to crack or steal the source code (which is illegal), reverse-engineer the program to see how factions are implemented (boring, time-consuming and requires a good programmer), change the code to allow more factions (also requires a programmer, perhaps more) and produce the mod (which shows CA and SEGA that they have infringed their copyright). So it is possible.

    But frankly, I understand it when the EB-team has not that much will available. And as far as other means go, I believe it when CA says the faction limit remains the same. R:TW has been out for a year now, and dozens of talented modders have tried to find a way around it. None of them succeeded, so it is probably impossible unless you change the .exe file.
    Looking for a good read? Visit the Library!

  18. #18

    Default Re: moddability BI?

    The quick changes that can be modded that are new that I have seen in my quick glances:

    Hording can be given to diffrent factions if units are avalible. Limited usefulness IMHO.

    Setting up diffrent relationships between factions at start. This was in the RTW to some extent. But BI seems to take it further or it was always there but syntax and depth was unknown by most or all mod'ers.

    The new loyalty system. Well some hate it some like it. The idea of having it for the time period does hit some at realism. But again the implementation was not that good IMHO.

    Adding in new relgions and giving them to faction members. Not that big of a deal really other then the code factors. The changes in Vice and Virture files are mostly to deal with those issues. Code of course was changed to take into effect the conversions of each of these new traits. Again good for the time period but wouldn't add alot to earlier periods.

    AI changes some of the changes are good and some of the same old behavior is there as well. It will atleast make an attempt to flank you now. Which is nice even if it half hearted or bungled. Then again it tries to do this all the time even when it is not a good idea. So you can plan for it and then beat him with the silly stick for doing it the 10000th time.

    For those that are complaining about cavalry this was during the time of the rise of the horse. While they can seem to be a bit better then they should be and some of that is due to a few overzealous coders. For the most part alot of unit types that use to have a bonus to cav don't any more. So they die easy. And cavalry as I said was starting to take over the queen of the battle field role. Cavalry still die easy to any spear unit they try to charge head on if it gets the bonus.


    Those are the majority of the changes I can see in the modding area.

  19. #19

    Default Re: moddability BI?

    Quote Originally Posted by Ludens
    Well, I suppose they could try to crack or steal the source code (which is illegal), reverse-engineer the program to see how factions are implemented (boring, time-consuming and requires a good programmer), change the code to allow more factions (also requires a programmer, perhaps more) and produce the mod (which shows CA and SEGA that they have infringed their copyright). So it is possible.

    But frankly, I understand it when the EB-team has not that much will available. And as far as other means go, I believe it when CA says the faction limit remains the same. R:TW has been out for a year now, and dozens of talented modders have tried to find a way around it. None of them succeeded, so it is probably impossible unless you change the .exe file.
    sounds like a job for


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO