Results 1 to 21 of 21

Thread: BI -mod: switch problems and custom battles

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default BI -mod: switch problems and custom battles

    Hello,

    Myself and others are experiencing an interesting BUg or so it seems to be a bug of when using the -mod: switch that our custom battles do not work, it drops you back to menu. But if you copy the information in the Root directory it will play custom battles fine.

    I dont know if Jerome wants to comment on this but any help will make life easier for the modding teams. This is an issue that keeps coming up, after we started to get things to boot.

    Also if anyone from CA reads this and IF there is a planned patch in the future, please keep in mind to make the 1st cohort to be tracked by the game no matter what province they come from, so IF you recruit 10 2st cohorts in 10 provinces they have different numerals 1-10 but different titles from there home provinces.

    As it stand now you have to recruits ALL the cohorts from teh one province to have different numbers, and then they would all have the same titles. just another thing that would be great if it can be changed ever so slightly.

    Lt1956
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

  2. #2

    Default Re: BI -mod: switch problems and custom battles

    Anyone else besides me think this is important?

    I mean without the switch working we cannot use the feature, Petmonkey also had the same issue where IF he copied the contents into the RTW1.3 directory the custom battles worked, but if through the -mod: it doesnt, same if you copy directly into the BI folder while removing all that was in it prior.

    This is on Both RTW.exe and BI.exe

    Lt
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

  3. #3
    Modder Member Encaitar's Avatar
    Join Date
    Oct 2003
    Location
    Melbourne, Australia
    Posts
    234

    Default Re: BI -mod: switch problems and custom battles

    Gah. I had been hoping they would finally fix this in BI, but apparently not. Custom battles don't work with the -mod:my_mod switch in v1.2 either. It does kinda make it a useless feature doesn't it.
    Encaitar Arandur

    Middle-earth: Total War Dev

  4. #4
    Altogether quite not there! Member GodsPetMonkey's Avatar
    Join Date
    Aug 2004
    Location
    Australia
    Posts
    839

    Default Re: BI -mod: switch problems and custom battles

    Yes, it does...

    But interestingly (I don't think lt explained this clearly enough ) if you empty out the BI data directory, then copy your own mod in there, then run the BI executable, the effect is exactly the same as using the -mod: switch. That is, the data is loaded fine, you get your custom back ground and UI elements in the menu (like unit pics) no errors, but still no custom battle. That makes me think there is a file which 'enables' (though probably by coincidence rather then it being deliberate) custom battles.
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

  5. #5

    Default Re: BI -mod: switch problems and custom battles

    Well I am sure if we can convince a few other modders to start talking about this Jerome will help us out, he has so far. This was actually the Biggest feature I was looking forward to in 1.3/BI because that switch allows us to do so much then.
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

  6. #6
    aka AggonyAdherbal Member Lord Adherbal's Avatar
    Join Date
    Oct 2004
    Location
    Belgium
    Posts
    1,014

    Default Re: BI -mod: switch problems and custom battles

    I'll talk about it :P sounds like a big problem, but I don't have BI yet so I can't test.
    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
    http://www.thelordzgamesstudio.com

    Member of The Lordz Modding Collective:
    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO