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Thread: Question about a possible EB-BI..........

  1. #1

    Default Question about a possible EB-BI..........

    Okay. This question comes from me exclusively. Not as an EB team member, but as a fan of the project myself. This has not been discussed by anyone; at least no discussion that I have been a part of.

    I know everyone has waited a long time for EB so far and the open beta is... well, I don't want to say imminent, but very very soon I think. I, too, have waited a long time for this mod and only recently saw high-holy status as a member (though my contributions are meager and modest, I must admit).

    Okay, the question is: Now that BI is actually out...

    After the open beta, would you rather see the finished version of EB *OR* if it is not TOO difficult, and the team is willing, would you rather see the immediate jump to EBBI?

    Again, this has not been discussed to my knowledge. I don't even know if this is possible. I just ask this as a fellow fan.

    So, essentially, would you rather continue your long wait and possibly gain more features and whoopdy-dos? I am going to say that the time period would remain the same as the first EB, though the possibility with BI *might* be to fully combine the two periods with scripted entries of new factions (if the rumor of additional factions proves true).

    We know that the next TW will not be for at least another year. Maybe two.

    Are you willing to wait a little longer if EB-BI is possible and worth it or would you rather have the current project? Keep in mind that the current project is absolutley stunning in its gameplay depth, historical accuracy, and artistic accomplishment.


    What say you?

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  2. #2
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Question about a possible EB-BI..........

    I'd rather have the current project over BI itself anyday. The reason I haven't bought, and am not going to buy BI is because of EB. The wait for this mod has already been around a year I assume. That's long enough. No need to extend it even more. If a BI compatible version of EB comes around, you won't hear me object. But EB should be out sooner for just RTW, no doubt. People shouldn't have to buy BI just to be able to play EB.

  3. #3
    EB Traiter Member Malrubius's Avatar
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    Default Re: Question about a possible EB-BI..........

    Quote Originally Posted by Wonderland
    People shouldn't have to buy BI just to be able to play EB.
    They won't. At least one version of EB will be released for RTW 1.2. As for the future, once we get a chance to see the features, fixes, etc, we'll be able to make an informed decision.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  4. #4
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    Default Re: Question about a possible EB-BI..........

    it would be great if eb came out on both... i might be getting bi for its modding capabilities and the fact that i am bored of my usual games but i will definatly keep a few slots of rtw to add many mods too....

  5. #5
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Question about a possible EB-BI..........

    No matter what the results of this question will be, as I have stated, we have promised and will be releasing an open beta on vanilla RTW. This will be an unfinished product where the goal is to get feedback to improve the game.

    After that we will evaluate BI. Until then, there will be no discussion.
    Cogita tute


  6. #6
    Member Member Ypoknons's Avatar
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    Default Re: Question about a possible EB-BI..........

    RTW. I don't see how EB:BI would triumph over a release (by all means try to convince me with some hard evidence!). Plus, I spent my money clubbing instead of getting BI on Khelvan's word that EB would be released for RTW regardless.

  7. #7

    Default Re: Question about a possible EB-BI..........

    Both, of course!

    BI has some nice features but it's only playable with a total conversion project like EB.

  8. #8
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Question about a possible EB-BI..........

    Well I'd prefer one for vanilla since I'm probably not going to buy it.
    Because except for some extra features it's not a real new game. But if EB will make a BI version and the BI version will have an improved AI it might but.

  9. #9
    SOLVE LORA INFERNIS Member Shrapnel's Avatar
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    Default Re: Question about a possible EB-BI..........

    I think it would be better if it went to BI cause that offers a whole new range of possibilities. It would be great with the revolts and religions and stuff like that.

  10. #10
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Question about a possible EB-BI..........

    Quote Originally Posted by Shrapnel
    I think it would be better if it went to BI cause that offers a whole new range of possibilities. It would be great with the revolts and religions and stuff like that.
    Not really, since the rebellions would require us to lose a faction slot to use them (which we will not do) and the religion will probably be handled better by EB's traits and scripting system based on what we've seen so far...
    Cogita tute


  11. #11
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Question about a possible EB-BI..........

    I'd say: wait.

    Remember that all the really bad news about R:TW didn't come out until a few weeks after release. Let's not make the same mistake with BI.

    Since this has been no doubt considered by the level-headed members of EB, this plea is more directed to the fans. Khelvan has repeatedly stated that they will consider switching to BI when its merrits and faults are known. Until then, my advice is to be patient.
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  12. #12
    Member Member lysarin's Avatar
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    Default Re: Question about a possible EB-BI..........

    There are many features in BI that would greatly improve any mod for RTW. I would love to see EB converting to BI... but perhaps it would be wise to wait for a while...
    "Men and guns are fine but give me more tanks!"

  13. #13

    Default Re: Question about a possible EB-BI..........

    I'm all for a quick convert to BI. Mainly due to the improved AI, and to the fact that I don't have a regular 1.2 installation anymore :P

  14. #14
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Question about a possible EB-BI..........

    improved AI? so what has improved?
    just curious.

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    Member Member Afro Thunder's Avatar
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    Default Re: Question about a possible EB-BI..........

    Well, at least they fixed the load/save bug! There's an improvement!
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  16. #16
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Question about a possible EB-BI..........

    they have? but won't patch 1.3 do the same?
    btw: does BI limit some modding?

  17. #17
    SOLVE LORA INFERNIS Member Shrapnel's Avatar
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    Default Re: Question about a possible EB-BI..........

    What load/save bug???

  18. #18
    Member Member Afro Thunder's Avatar
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    Default Re: Question about a possible EB-BI..........

    Yikes, don't tell me you've been playing RTW for this whole time without knowing about the load/save bug? Gertgregoor, you're right, Patch 1.3 will fix the load/save bug in RTW, whenever that comes out. But then won't the EB guys have to make the mod compatible to version 1.3?
    Proud Strategos of the

  19. #19
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Question about a possible EB-BI..........

    I don't know of any load save bug myself...

    "But if you should fall you fall alone,
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  20. #20
    graduated non-expert Member jerby's Avatar
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    Default Re: Question about a possible EB-BI..........

    i only know baout the enemy lifting sieges when reloading...

    though it's neve rbothered me..whenever i reload im completly oblivious to what happened the day before...

  21. #21
    graduated non-expert Member jerby's Avatar
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    Default Re: Question about a possible EB-BI..........

    EDIT; doublepost..whoopsie...

  22. #22
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Question about a possible EB-BI..........

    Quote Originally Posted by jerby
    i only know baout the enemy lifting sieges when reloading...

    though it's neve rbothered me..whenever i reload im completly oblivious to what happened the day before...
    I know, same with me, which is probably why I never noticed it.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  23. #23
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Question about a possible EB-BI..........

    yeah I've heard talkin well I've read posts about it. I never noticed it untill then.
    But I believe there's no AI improvement the only features you can make use of would be the formations, the horde-thingy and religion. But the latter I believe might be possible to do also in RTW.

  24. #24
    graduated non-expert Member jerby's Avatar
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    Default Re: Question about a possible EB-BI..........

    speeking of formations..how is teh shieldwall? and teh schildtron(sp?)?

  25. #25
    Member Member Mr Frost's Avatar
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    Default Re: Question about a possible EB-BI..........

    Quote Originally Posted by jerby
    speeking of formations..how is teh shieldwall? and teh schildtron(sp?)?
    (Sentences start with a capital)speeking(sp!) of formations..how is teh(sp!) shieldwall? and teh(sp!) schildtron(sp?)?




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  26. #26
    Senior Member Senior Member econ21's Avatar
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    Default Re: Question about a possible EB-BI..........

    Quote Originally Posted by Gertgregoor
    But I believe there's no AI improvement the only features you can make use of would be the formations, the horde-thingy and religion. But the latter I believe might be possible to do also in RTW.
    If you read some of Kraxis's posts in the Colosseum, there seem to have been some improvements in the AI. And there's definitely been some hard coded changes in horse vs infantry combat, in favour of the latter.

    I think it's inevitable EB is upgraded for the 1.3 patch (if such a thing comes) but understand Khlevan's desire to release an open beta with 1.2.

    Doing an EB-BI would be a whole other thing of course, requiring a lot more work.

  27. #27

    Default Re: Question about a possible EB-BI..........

    Quote Originally Posted by Simon Appleton
    I think it's inevitable EB is upgraded for the 1.3 patch (if such a thing comes) but understand Khlevan's desire to release an open beta with 1.2.
    Version 1.3 apparently creates problems when using non-playable factions. Macedon, for example, causes a CTD upon commencement of a campaign.

  28. #28
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Question about a possible EB-BI..........

    Quote Originally Posted by NeonGod
    Version 1.3 apparently creates problems when using non-playable factions. Macedon, for example, causes a CTD upon commencement of a campaign.
    Hmm. And if that cannot be over come, no way in hell will we use it.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  29. #29
    Probably Drunk Member Reverend Joe's Avatar
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    Default Re: Question about a possible EB-BI..........

    Just stick with 1.2. You have been working with that version for way too long to change now. (Granted, I have absolutely no knowledge of modding, but I do know that if it isn't broken, don't try to fix it.)

  30. #30
    Member Member cunctator's Avatar
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    Default Re: Question about a possible EB-BI..........

    Quote Originally Posted by NeonGod
    Version 1.3 apparently creates problems when using non-playable factions. Macedon, for example, causes a CTD upon commencement of a campaign.
    I`ve tested macedon and had no problem, at least in the first few turns.

    Vanilla 1.3 and Bi only crashed when factions were set to playable in the "descr_strat" with no entry in the "campaign_descriptions" file. (numidia, lomardii, burgundii for example) After adding this entries they were as playable as in 1.2.

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