At the request of Kraxis, I am opening this thread to collection any questions people have about game mechanics raised by the expansion pack Barbarian Invasion. If we are lucky, some kind soul from CA may pass by and provide some answers.

Kraxis starts the ball rolling by the following observations:

Quote Originally Posted by Kraxis
Several interesting and rather uncertain attributes have been added to the units.

is_peasant, what does it do? It doesn't seem to be connected to the hordes as several horde units haven't got this attribute as well as several non-hordeunits have got it.

power_charge, that is a strange one. It is applied to several of the heavier cavalries so it seems obvious what it is supposed to do, but a few good chargers haven't got it, such as Hunnic and Steppe Lancers or heavy cavalry like Scholae Palatinae. It doesn't seem to have enough consistency for us to make out ourselves.

The new attributes of 'spear' and 'light_spear' add some sort of effectiveness against cavalrycharges, but how much and how? I tested Saxon Keels (fair spearmen with the attribute spear) and they resisted Equites Cataphractii pretty well, if not perfectly. When I changed their attribute to light_spear they buckled totally under the charge and fled. It seems 'spear' is better than 'light_spear', but it is hard to balance stuff if we don't know what it actually does.