well what about fatigue? i mean the huns can theoretically just run around the player in circles...right? (this coming from a guy who has NEVER EVER touched the mp side of TW Games)
well what about fatigue? i mean the huns can theoretically just run around the player in circles...right? (this coming from a guy who has NEVER EVER touched the mp side of TW Games)
Taking on seven years that the holy ghost had left alone
test my arms, kick like crazy, Ive been trying way too long.
only if he could push his way off and fight you
Im sorry, Im sorry, Im not sure
Getting this off my chest, the story ends.
This reminds me, I think im going to go mod out the horde formation for all troops :/. I never did like it.
the problem is the core if the unit strikes to late.
We do not sow.
Unfortunately, the battle map has a redzone all around it. It is possible to prevent flanking manoeuvres by attaching one flank of your army to this redzone/brick wall. The Huns will also suffer fatigue by dashing about looking for that weak flank and their melee cav and inf will get short change from some of the very strong inf of other factions. I am not saying that victory is impossible for the Huns but it will be a tough job. They do have better HA units like their Elites but they are expensive and many other factions have HA that equal Hun HA. Alan merc HA even have better melee stats. The Hun HA should be stronger than the othersOriginally Posted by Ky Kiske
......Orda
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