Are all the lobby areas filled with spammers? In RTW certain lobbys were just empty, all the "punks" Were in the "friendly" lobby for what ever reason...
Maybe the patrons of the .org could agree to use one of the less crowded lobbys?
Are all the lobby areas filled with spammers? In RTW certain lobbys were just empty, all the "punks" Were in the "friendly" lobby for what ever reason...
Maybe the patrons of the .org could agree to use one of the less crowded lobbys?
I agree it seems a bit better but cav is still a major problem imo. There is no reason for cav to die vs infantry in this game. If the charge dont succeed the first time there is nothing stopping the cav from pulling out of the fight and try again.What has changed though is the gameplay balance, this is much better now, with infantry being able to effectively stand up to and defeat cavalry head on, and spamming or blobbing cav just being ineffective. Cavalry as well is a fair bit more expensive, so less can be actually afforded. Also, overall defence stats have been increased, so the melee actually lasts longer. Overall impressions are very much of an improvement on RTW and it is much more enjoyable to play (there are a couple of balance questions around berserkers and horse archers, but people are considering specialised rules if they become insurmountable, but it's too early to tell really).
I tried to pinch cav between 2 spears, between spears and a faster horse and so on, nothing help, heavy cav slaughter light cav so fast u cant get the other unit in there in time and if heavy cav fights only infantry and does not succeed in a devastating charge it can be pulled out so easily that it is virtually untouched and free to try again or run elsewhere. (a thing the infantry that just fought it cant do since it is so much slower so the cav will have decided the battle before it reach anywhere)
Cav needs to be harder to pull out and save if it has overextended itself or has come into closecombat with enemy inf.
Kalle
Playing computer strategy games of course, history, got a masters degree, outdoor living and nature, reading, movies wining and dining and much much more.
That's odd, I watched six Cataphracts get stopped dead by spears and heavy inf entered and dispatched them with relative ease
........Orda
That's great and I'm glad it's fixed, but that's not the issue Kalle is pointing out. Then again, I remember most STW players wanted to be able to disengage cavalry, and now that feature is in MTW/VI and RTW/BI. The relatively slow combat cycle compared to the run speed in RTW/BI is probably helping the cav disengage without much loss. In MTW/VI, the run speed is slower and the combat cycle faster. You still saw hit and run tactics in MTW/VI, but it was usually done with the fast light cav.Originally Posted by Orda Khan
In STW, spears cost about 1/2 of the cavalry they could defeat, and there was no disengagement possible. With the ability to disengage, the value of mobility has increased. In fact, in Samurai Wars for MTW/VI, spears cost 1/3 of heavy cav and can defeat them. This was arrived at empirically by many multiplayer tests done by experienced multiplayers. I don't see this cost structure reflected in MTW/VI, or in RTW/BI.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
No, all of the lobbies are not filled with Spammers.Originally Posted by mongoose
Generally as has been previously stated clans tend to use both the Chat and Competetive lobbies and usually these lobbies are home to the more skilled players (although in BI it wont be the case as much for now as everyone has to learn the factions again to become skilled once more.)
The friendly lobby is where most players are though, indeed.
Greetings to all.
Let me first mention that BI is very near VI gameplay. The main issues is and remains lag which is brining down the atmosphere of team matches.
I have a bit different view on cavalry effect. I belive that is strong as it should be, but Kalle is right when he mentiones killing ratio between heavy and light cavalry.
I will not go in details, becaus lobbies are sleepy there atm.
As far I've experienced, many of those who you might refer to them as 'unmature individuals' are still playing RTW. Lobbies seems quit 'peacful' (maybe I've loged at 'right' time).
Main issue are clans as mentioned befor. I don't know if clan Aggony, clan Bears and rest of them has any interest in BI. We will see how will all turn out.
So this won't sound negative, BI has one good quality. It is competitive again and not anyone is able to win skilled player or team to be more specific.
oh? It's out already, sweet.
Common Unreflected Drinking Only Smartens
Most Clans use the Chat lobby, though the etiquette of some of these Clans is not what we are used to from STW and MTW. It also seems harder to fill a game there.Originally Posted by mongoose
Apart from abuse, there are still players who just quit the game if something happens which they do not like. This is really annoying since any saved replay is ruined by 'out of sync'. There is the option to admit defeat which does not leave the battlefield littered with AI controlled units but nowadays, with so few 'old school' players, we are left with those who do not care if they spoil a game
......Orda
Most clans use either the chat or competetive lobby when in rome. Although I wasn't around from the MTW/VI days the clans i have heard of from thoses days are RTK and SA (although there not around much any more).Thats about all I can think of of the top of my head.
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