That's great and I'm glad it's fixed, but that's not the issue Kalle is pointing out. Then again, I remember most STW players wanted to be able to disengage cavalry, and now that feature is in MTW/VI and RTW/BI. The relatively slow combat cycle compared to the run speed in RTW/BI is probably helping the cav disengage without much loss. In MTW/VI, the run speed is slower and the combat cycle faster. You still saw hit and run tactics in MTW/VI, but it was usually done with the fast light cav.Originally Posted by Orda Khan
In STW, spears cost about 1/2 of the cavalry they could defeat, and there was no disengagement possible. With the ability to disengage, the value of mobility has increased. In fact, in Samurai Wars for MTW/VI, spears cost 1/3 of heavy cav and can defeat them. This was arrived at empirically by many multiplayer tests done by experienced multiplayers. I don't see this cost structure reflected in MTW/VI, or in RTW/BI.
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