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  1. #1

    Default Re: Goths (BI faction)

    I found the experience of playing the Goths as trying to stand in the middle of a busy road. You tend to get squashed. You get the Samartians, Vandals and Huns all passing through in quick succession.

    The strategy that worked for me is to horde immediatedly and then take the nearest Eastern Empire city and use that as a base. Playing at the hardest level of difficulty this allowed me to conquer all of Eastern Europe.

    They have very good units for the early game. Good spearmen, archers, light cavalry. They are just in the wrong place at the wrong time.

  2. #2
    Member Member Mangudai's Avatar
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    Default Re: Goths (BI faction)

    In my view the most fun way to play is as a horde. You can re-horde in midgame and be stronger than ever before! Horde size depends mostly on the population of the city you horde from. So settling your first horde, then raising a second one in Rome really rocks!

    It seems enemy hordes do not usually attack each other unless one of them blocks the path of the other. I have recrossed the map multiple times, and come close to the Vandals and Huns many times without a fight. It helps to have a diplomat nearby to ask for a ceasefire, but this is not always necessary. It also helps to save often because sometimes you may block them and provoke a fight, but if you stop one space to the left they leave you alone. Also I never maintain mercenaries with my horde. With zero mercs there is zero expense, and all the time in the world to maneuver.

    If you kick the nests of the lombards, burgundians, and franks you can force them to become hordes. They always seem to accept a ceasefire the first turn they become a horde. There is little danger of squandering your horde by attacking them. Once loose, they will turn WRE into anarchy.

    As the Goths I find it best to spend about 9 turns milking the homeland, then horde. Like many others i take tribus lazygens and build some forts. I recommend enslaving this population because a bigger pop in dacia will give you a bigger horde.

    I build blacksmith 1 and 2 in dacia, and recruit 9 raiders there. In tribus lazygens i build a stable and 5 lancers. when the lvl2 blacksmith is finished i retrain all my forces including family members. At this point I'm bankrupt and it's time to horde.

    This early in the game Greece is poorly defended, I sack it forthwith, but do not settle down. Then I move west sacking along the way. I think I hit the lombards on the way as well. I settle in Rome and two other Italian cities. I spend all my cash on military units. Let the other two italian cities revolt, then horde up from Rome. At this point I have 9 full stacks. 7 stacks are horde troops, 2 stacks worth are tricked out hard core regulars.

    I've tried settling one city, disbanding just 1/3 of my horde then hording back up. This seems to always result in a slightly smaller horde. There can be an advantage in doing this. First you can give the other 2/3 blacksmith upgrades. Second, you can convert slave spearmen into more useful troops. Have the army that takes the city be all slave spearmen, and place the rest of your slave spearmen close by on the map. Have valuable horde troops be far away. The 1/3 that disbands will be almost all slaves. Keep the city at least one turn, then horde up again. I found that disbanding about 16 units, I got back about 10.

    At midgame Europe is complete anarchy. It will take a long time to see who prevails. The Saxons and the Franks are early favorites to form the first big empires. So I go sack Denmark and stir up the Burgundians. If the Allemani are still alive I let them alone as well. Chaos is served by leaving as many competitors as possible. I really can't decide if it is worthwhile to attack the Franks or not. Either way they are liable to form a major empire in Gaul.

    With Greece wounded early, the ERE will inevitably succumb to the Sassanid empire. There is only one faction in BI that is predictable, the Sassanids. Therefore it is vital to nip their plans for world order in the bud. I hike to the far eastern extreme of the map, then south. This is a long hike but it takes little time, as there are few battles and turns are not complicated. The Roixolani may be trying to invade along the eastern shore of the black sea. I go around them. Sassanids main forces are concentrated on the ERE in the west. I sack all the poorly defended Sassanid cities I can find. Then finally find a homeland.

    My choice of homeland is Antioch, Jerusalem, and Alexandria. These give great cash flow! And they are built higher on the tech tree than the Goths can ever match. If the ERE is still near Antioch, its better to find an alternative. Because it sucks to be between ERE and the Sassanids! The Sassanids and ERE will never stop fighting each other unless you get between them. Benefit from their mutual attrition.

    I've used this strategy with several horde factions.
    Goths have good anti-clibinari units compared to most factions. By the endgame several factions bit the dust, i know not how or where. Somebody in the west is ending the chaos and forming a large empire. I've often seen the saxons or the franks become powerful in the west. Any of the horde factions might have taken up residence in greece or italy, but they are menaced by all the remaining factions so not a great threat. I've seen the Vandals secure in Spain and expanding out. Once I've seen the Roixilani become masters of most of Germany and Russia. I've seen the lombards rule Italy (but not for long). I've seen the Slavs and the Ostrogoths emerge as major empires, or sometimes they die with a whimper.

    Playing a globe trotting horde is a great way to play! Every game is different. The late game map bears no resemblance whatsoever to the starting map, and there is no telling who will be where and how strong.

  3. #3

    Default Re: Goths (BI faction)

    Is it really necessary to horde at the beginning? I always hate giving up dacia, simply because there is so much arable land there (seriously, build some farms and watch the entire province sprout fields. It is an incredibly rich province, and the capital, so giving it up seems a waste unless ABSOLUTELY necessary.

  4. #4
    Upstanding Member rvg's Avatar
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    Default Re: Goths (BI faction)

    Quote Originally Posted by TKaz84
    Is it really necessary to horde at the beginning? I always hate giving up dacia, simply because there is so much arable land there (seriously, build some farms and watch the entire province sprout fields. It is an incredibly rich province, and the capital, so giving it up seems a waste unless ABSOLUTELY necessary.
    All depends on whether or not you can withstand the (almost inevitable)Hunnic/(frequent)Vandal/(sometimes)Sarmatian assaults on Dacia. If you can beat them, you'll be fine where you are. Otherwise it makes sense to pack up and leave.
    "And if the people raise a great howl against my barbarity and cruelty, I will answer that war is war and not popularity seeking. If they want peace, they and their relatives must stop the war." - William Tecumseh Sherman

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  5. #5
    Member Member Ozzman1O1's Avatar
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    Default Re: Goths (BI faction)

    dont forget those blasted Roxalanis!
    :

  6. #6

    Default Re: Goths (BI faction)

    My strategy centres rather heavily around my style of play. Start with building economic buildings and build enough of a garrison for two towns. Then, when the hordes come, abandon starting settelment. Become a horde of your own. Get all your horse archers into one group, with about 6 left over to merge when you sustain casualites. Then just pick off the vandals one by one. You can take down 2 horde armies with one horse archer army on H/H at a stretch and come out with a 7% casualty rate on your side.

    On my own campaign, I beat the Vandals using this method. I didn't want to settle yet though, as the Hun were still rolling around at full strength. They were currently sieging the Sarmatia town to Goth's right. So I allied with Sarmatia (for a hefty sum :D) and just stood my HA army on the bridge. Huns re-seiged, I sided with Sarmatia and went to war with the Huns. They sent roughly two half armies at a time at me on the bridge. So I would slay 10 units with arrows, then the reinforcements would get there and I would kill another 8 and run down the rest with a proud general. After a crushing defeat, that same turn the Huns would send another set of the same. With new arrows my men put them to shame. The Huns lost 80% of their military strength that turn. I lost a total of 500 men out of 1700.

    The above strat has worked twice for me. Once it failed though. Still, it is highly recommended, as after defeating the immediate hordes the world is a ripe plum on a Roman platter for the Goths.

  7. #7

    Default Re: Goths (BI faction)

    Quote Originally Posted by TKaz84 View Post
    Is it really necessary to horde at the beginning? I always hate giving up dacia, simply because there is so much arable land there (seriously, build some farms and watch the entire province sprout fields. It is an incredibly rich province, and the capital, so giving it up seems a waste unless ABSOLUTELY necessary.
    People have succeeded fighting off the hordes, but the Goths don't want the WRE & ORE to consolidate, so hording and joining the mayhem is probably more fun for most, rather than trying to defend against the Huns or Vandals.

    Looking at the faction, trying to retain the settlement and build economically, I converted to Paganism (so the heir meets the leader, takes the income boosting retinue, the church is demolished, the pagan spy remains in province, the christian diplo crosses the borders and a shrine to Agni built, soon few christians remain so unrest plummets). The rebel settlement is captured and the faction leader then takes merc horse archers off on a tour building watch towers etc, staying in the 100% pagan province, whilst spies give early horde warning.
    The Christian diplo, goes off to get trade rights and map info swap with the ERE, then to Aquincum to get tradewith WRE, they wanted to sell me for an exhorbitant amount map info, so that was declined.
    Now I've seen the Vandals transgress but decide to follow the road westwards, whilst the Huns follow them to my north, but may try and sack the Sarmatian's capital.
    I almost had the finance sorted, but once I'd got 2nd level Grove of Agni up, I've prepared defences against a Hun arrival. From forum posts, it's possible to defend but difficult, I am using the rebel province as source of population by shipping peasants, so I can choose to abandon it, with plan of hording with a larger population later on. The captial is over 12,000 and new gov buildings gone in, to try to raise population yet further so I have a choice of hording or mopping up post-horde rebel settlements.
    It's a bit strange, not doing much, I'd likely be more comfy as one of the Roman Empires with more to do, or doing the horde route.
    There's announcements about the ERE & Sarmatians fighting, but I have no idea how they got involved as I appear to be a buffer state. Also unfortunately on first mission, spying a Hun stack, my pagan spy was killed failing, reducing opportunity to cause unrest in the civilised christian south to help prepare Romans for their new Gothic Architecture ;)

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