Ok, the Goths are pretty tricky to play. First you start off with low public order, a blue face appears. You need to build a religious building your first turn to get it up to green. You also start off with no defences so I suggest building a fence/wall within your first turn. This will come in handy very soon, as the Vandals and/or Huns will come and invade your primary settlement within the first 10-12 turns in my experience so far. However, if the Vandals and/or Huns invade the Sarmatians first, you will have a few extra turns to build up your defences and your army. This will also bring the Samartians in as a roaming horde headed at your settlement. (I am not at home right now so once i get home i will make this much more detailed). Secondly on your first turn, I suggest taking over the settlement directly to the left of your starting settlement. This will allow you to concentrate on building money making buildings once you have built some basic defenses on it (you will need it them to give yourself a fighting chance and a sanctuary to retreat to once the hordes come). Once you have gotten the queues filled, send out your diplomat, trying to make alliances first then trade rights right after with them. I have found you can get 4-5 alliances/trade rights fairly quickly within the first 5-6 turns. Also within the first 10 turns you should have a son or 2 come of age and a marriage celebration, leaving you with 4 or 5 generals to start off with and combat the hordes. When building up your stockpile of units, go for the units that will give you numbers,(ie) peasants, spearmen) by the time the first wave of hordes come you will be severly outnumbered. You can build a blacksmith and retrain everyone so the peasants won't be entirely useless. I will be adding more tonight when i can get into some more detail for you guys.