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  1. #1
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: BI Extra Hordes and Unlocked Factions Mod'

    Professor!

    I installed your mod (1.3) over the Bug-Fixer mod (2.01) and played as Saxons, M/M, and went into horde. So far so good. I notice the shadows for the Horde Raider cavalry are dark squares in addition to the normal shadows. Besieging the nearest Rebel city south and west of Campus Saxones (starting province) I got a CTD while trying to start the assualt battle (at the loading screen). I didn't have showerr on, but I'll see if the autosave can get me back to that.

  2. #2
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: BI Extra Hordes and Unlocked Factions Mod'

    Ah, I think I've found the problem. It's the sprite for the Saxon Horde Raider unit, there was a typo in the descr_model_battle.txt file. I tested all the units before sprites, and all but the raider afterwards.

    Open the descr_model_battle.txt file and replace:

    model_sprite saxons, 60.0, bi/data/sprites/saxon_raiders_sprite.spr

    with:
    model_sprite saxons, 60.0, bi/data/sprites/saxons_raiders_sprite.spr


    Hopefully that will fix the crashing problem, as it was enough to cause BI to crash everytime the raider was used.

    I'll update the existing files, then I'm off to bang my head in frustration at seeing another bug creep into things.
    Improving the TW Series one step at a time:

    BI Extra Hordes & Unlocked Factions Mod: Available here.

  3. #3
    the eagle-eyed Magussen Member Magussen's Avatar
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    Default Re: BI Extra Hordes and Unlocked Factions Mod'

    LOL ! Looks like the mercenaries file is missing from the romano-british campaign.

  4. #4
    Member Member Darius's Avatar
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    Default Re: BI Extra Hordes and Unlocked Factions Mod'

    WHA?! No mercs? That should make things a good deal more interesting I suppose. Speaking of mercs, in my last game I found a unit of Graal Knights for hire....but it was in France....and the Romano-Brits hadn't emerged...Though I can understand it's not possible to make certain units only appear for hire after a certain event has occured (Faction Emergance), what I don't understand is why they'd be added in due to that fact, and why the F%&K were they doing in France?!
    All men will one day die, but not every man will truely live.

  5. #5
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: BI Extra Hordes and Unlocked Factions Mod'

    Could I ask you to collaborate with player1? Or is it too much work?

    I mean, I love all his fixes a whole lot (I used to debate with heart and fury with him for the RTW bug-fixer), so I wouldn't like to miss any of them should I install this one.
    You may not care about war, but war cares about you!


  6. #6
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: BI Extra Hordes and Unlocked Factions Mod'

    Quote Originally Posted by Magussen
    LOL ! Looks like the mercenaries file is missing from the romano-british campaign.
    Actually that isn't the case. You just have to copy all the files from the original barbarian_invasion campaign folder into the new barbarian_invasion_romano campaign folder. It says that in the readme. That's how you get the campaign working properly. I didn't include all the files myself because it would make the zip file unnecessary big.


    Quote Originally Posted by Kraxis
    Could I ask you to collaborate with player1? Or is it too much work?

    I mean, I love all his fixes a whole lot (I used to debate with heart and fury with him for the RTW bug-fixer), so I wouldn't like to miss any of them should I install this one.
    Well I could do possibly, although at the moment 90% of his fixes are for other things such as traits and ancillaries that this mod doesn't touch. The changes to the battle_models and so forth I've basically made myself so at the moment if the two mods are installed (mine on top) there aren't any real probs. I haven't downloaded his fixer yet, but I've just looked at what he's apparently changed and there are a couple of differences (I allow Berbers to recruit all barracks due to the fact their units gain extra experience in the top barracks so they might as well build them, for example) and I haven't made barbarian women available on the city map yet, as I'm currently I'm content to have them inside making their husband's dinner. Perhaps if in future Bug-Fixer releases he makes more changes that conflict with my mod, I'll have a word in his ear and try and make the mod 100% compatible or thereabouts. Cheers.
    Improving the TW Series one step at a time:

    BI Extra Hordes & Unlocked Factions Mod: Available here.

  7. #7
    Member Member Darius's Avatar
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    Default Re: BI Extra Hordes and Unlocked Factions Mod'

    Ah very good very good. However I'm curious as to whether or not you plan on making some units of your own for the Romano-British seeing as their unit list seems to be missing something to me somehow. Judging from your fix of the British Legionarries you have some experience with modeling so it shouldnt prove too much of a challenge.

    One last thing...do Coastal levies have a missile attack? I simply can't remember off hand and it's driving me crazy!
    All men will one day die, but not every man will truely live.

  8. #8
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: BI Extra Hordes and Unlocked Factions Mod'

    Alas, my modelling skills are non-existant. I merely made the British Legionaries use the very similiar Roman Comit...whateveritiscalled model and then modified the skin to fit. I could perhaps at some stage reuse another model and create a new Romano-British skin for it and have a pseudo-new unit, but that's the limits of my skills. If any modellers out there want to make a new Romano-British model however......

    And no, the Coastal levies can't throw their spears. I pondered over that a few nights ago, and whether they should chuck their spear like some other spearmen who's name I can't spell without looking it up, but I've left them without the ability.
    Improving the TW Series one step at a time:

    BI Extra Hordes & Unlocked Factions Mod: Available here.

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  9. #9
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: BI Extra Hordes and Unlocked Factions Mod'

    Sounds well enough... I might install this then. It is just that in my current Burgundian game I have already killed off the Alemanni and Saxons, so it is more or less of little point.
    You may not care about war, but war cares about you!


  10. #10
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BI Extra Hordes and Unlocked Factions Mod'

    Quote Originally Posted by professorspatula
    Well I could do possibly, although at the moment 90% of his fixes are for other things such as traits and ancillaries that this mod doesn't touch. The changes to the battle_models and so forth I've basically made myself so at the moment if the two mods are installed (mine on top) there aren't any real probs. I haven't downloaded his fixer yet, but I've just looked at what he's apparently changed and there are a couple of differences (I allow Berbers to recruit all barracks due to the fact their units gain extra experience in the top barracks so they might as well build them, for example) and I haven't made barbarian women available on the city map yet, as I'm currently I'm content to have them inside making their husband's dinner. Perhaps if in future Bug-Fixer releases he makes more changes that conflict with my mod, I'll have a word in his ear and try and make the mod 100% compatible or thereabouts. Cheers.
    I think barbarian women fix is the only thing missing if this mod is put over the bug-fixer.

    As for few differencies in buildings file, you can always consider this mod as an upgrade, since it still allows everything possible with bug-fixer, plus some extra.

    So people, installing this over bug-fixer is no problem.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  11. #11
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BI Extra Hordes and Unlocked Factions Mod'

    Code:
    type				barb_female_peasant_lbc
    skeleton			fs_dagger
    indiv_range			40
    ;model_flexi_m		data/models_unit/barb_male_peasant_high.cas, 8
    ;model_flexi_m		data/models_unit/barb_male_peasant_med.cas, 15
    ;model_flexi		data/models_unit/barb_male_peasant_low.cas, 30
    ;model_flexi		data/models_unit/barb_male_peasant_lowest.cas, max
    model_flexi_m		data/models_unit/barb_female_peasant_300.cas, 8
    model_flexi_m		data/models_unit/barb_female_peasant_300.cas, 15
    model_flexi			data/models_unit/barb_female_peasant_200.cas, 30
    model_flexi			data/models_unit/barb_female_peasant_100.cas, 40
    model_flexi			data/models_unit/barb_female_peasant_70.cas, max
    ;model_sprite		60.0, data/sprites/barb_male_peasant_sprite.spr
    ;model_sprite		60.0, bi/data/sprites/barb_female_peasant_lbc_sprite.spr
    model_sprite		60.0, data/sprites/barb_female_peasant_sprite.spr
    model_tri			400, 0.5f, 0.5f, 0.5f
    And this is fixed female peasant model.
    Notice that outcommented model is male peasant model.
    Also original female sprites are wrong, so new link is to original RTW sprites.
    Last edited by player1; 10-15-2005 at 01:49.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  12. #12
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: BI Extra Hordes and Unlocked Factions Mod'

    Sounds good...

    Can I do the little R-B legionary fix over this upgrade? I mean I would prefer the 'local' legionary, ratherthan Comitatenses.
    You may not care about war, but war cares about you!


  13. #13
    Member Member Turbo's Avatar
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    Default Re: BI Extra Hordes and Unlocked Factions Mod'

    This is by far the best mod out there for BI. Instead of bloating the map, the MOD concentrates on adding hording ability for those barb factions that need it. This makes the game far more challenging.

    Good job!
    When you decide that servicing your core niche is no longer important, you might as well put a gun to your corporate temple. - Red Harvest -

  14. #14

    Default Re: BI Extra Hordes and Unlocked Factions Mod'

    Does it work for BI 1.6?
    offline, i don't know how to play online - Some Random n00b. Maybe he was registered here.

  15. #15

    Default Re: BI Extra Hordes and Unlocked Factions Mod'

    looks great just downloaded it

  16. #16

    Default Re: BI Extra Hordes and Unlocked Factions Mod'

    Hey man the mod looks cool but it wont let me play as the romano british. The provinchal campain wont work no icons at all

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