Good workaround to keep romano-briton legionary models (with cool cloaks) is this:
Code:
type british_legionaries
;--------------------------------------
skeleton fs_javelinman, fs_slow_swordsman
indiv_range 40
texture romano_british, bi/data/models_unit/textures/BI_unit_british_legionaries_romano_british.tga
;model_flexi bi/data/models_unit/BI_unit_british_legionaries_lod1.CAS, 15
model_flexi bi/data/models_unit/BI_unit_british_legionaries_lod2.CAS, 15
model_flexi bi/data/models_unit/BI_unit_british_legionaries_lod2.CAS, 30
model_flexi bi/data/models_unit/BI_unit_british_legionaries_lod3.CAS, 40
model_flexi bi/data/models_unit/BI_unit_british_legionaries_lod4.CAS, max
;model_sprite 60.0, data/sprites/romans_julii_roman_peasant_sprite.spr
model_sprite romano_british, 60.0, bi/data/sprites/romano_british_british_legionaries_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
Effectively using next lower level model instead (the one that is showed with Low unit details settings).
You'll barely notice the difference in detail.
Exempt fixed leg of course.
Bookmarks