Cheers.
Future plans? Well I intend to acquire much wealth and perhaps form my own travelling circus, but in the meantime, and as far as the mod is concerned, I'll be adding an optional campaign for those other unplayable factions that people keep crying about because they can't play as them.
And for a bit of insane fun or an extra challenge as the West Empire Romans, here's an alternative file that will turn hordes into massive unstoppable forces. It creates 1 horde unit per 100 people in the settlement, up to a maximum of 320 units (16 full stack armies). The minimum number of horde units created is 140. That's pretty big.
Download here: http://disko.co.uk/files/silly_hordes.zip
Unzip into your BI\Data folder. Rename the current descr_sm_factions.txt file to something else, then rename the new descr_sm_factions_daft.txt to descr_sm_factions.txt.
And for some silly fun, you can form your own giant horde at the start of the campaign. Merely pick a faction that has one settlement and can horde, then bring up the console and type: add_population Settlement_name 4000 (where Settlement_name is, type the name of your settlement, using a capital letter at the start, and an underscore instead of a space, eg: add_population Campus_sillytown 4000). Keep typing it in until you get 30000+ people, then form a horde. Lo and behold, a massive army is created big enough to plunder most of the known world. To get the population of the settlement back towards normal, sack it and gain loads of money in the process before going on to kill everyone else. Muhahaha. Obviously it's a bit daft. It does add an incredible challenge to the non-horde factions though, plus if you form a giant horde, you can send half of the horde on a 'peace-keeping' mission to protect a chosen ally faction from being wiped out.
My Horde's bigger than your Horde! The Vandals soon regret killing my entire Goth family and army.
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