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Thread: AoM: TW Modellers and Beginner Skinners Needed

  1. #1
    AoM: TW Director Member Lonely Soldier's Avatar
    Join Date
    Oct 2004
    Location
    Brisbane, Australia... but hopefully not for too long.
    Posts
    310

    Default AoM: TW Modellers and Beginner Skinners Needed

    Hi all,

    Some of you may have seen our thread over at the Forge. The mod our rather small team is working on is called the Age of Mankind: Total War and spans the world from the West Coast of America to Japan, and everything in between.
    It doesn't stop there though. In the mod you will be able to guide your chosen faction from 400CE (AD) into the 20th century and develop their technology accordingly.

    But on to the job: we need a few modellers and skinners (ultimately three or so of each: one for the Americas, one for Europe (and the Sassanid Empire) and one for Asia) to work on creating any models which the game doesn't already provide or which other mod teams are unlikely to supply us with. This will include units and builings.

    Skinning (particularly for the Americas) will be managed by RichyG13 (who will also gladly support a few beginners), but if you have skills in this area already they would be most welcome.

    All models should be referenced historically as should any skins. Realism, not just epic scope, is paramount.

    Sorry to have prattled on a little there,

    Yours,
    Lonely Soldier (email me (at sabishiisamurai@hotmail.com or PM me here)
    THE AGE OF MANKIND
    - Deceased

  2. #2
    Texture Artist Extrodinare Member richyg13's Avatar
    Join Date
    Apr 2005
    Location
    Port Talbot, Wales, UK
    Posts
    253

    Default Re: AoM: TW Modellers and Beginner Skinners Needed

    Hey, im the lead texture artisit for the mod - age of makind: total war.
    I am desperatly in need of any help that anyone wishes to donate, your level of ability is irrelvent and the amount of time you can put in is not exactly important.

    As lonely has pointed out im willing to assist any textures artists develop their skills if they are just starting out (im still learning all the time too and thats after 5 years).

    Here is some stuff already done



    I have also completed:
    Roman Archers
    Hastati and Triarri (but these have been made obsolete by recent decisions in the mod)
    Mayan Warriors and Spearmen
    a Mayan Trunk Cannon with Shifty157's assistance
    Incan Spearmen and Slingers
    Amaozonian Archers

    I'm currently working on European Horsemen

    also working on getting my first model to work, a new musketeer unit (pre-imperial weaponary)

    Any assistance is welcome
    2D & 3D Games Artist
    - http://richyg13.deviantart.com

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