Hey I tried this! It was really interesting, instead of pulling your hair out from all the problems popping all over the empire, why not start from a more manageable position then build up from there, right? First, however, you have to CREATE that situation.Originally Posted by LestaT
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EVERYTHING other than the cities you want to have left MUST be forced to rebel. Disband every unit in every city outside of Italy (personally, I chose to retain Syracuse, Lepcis Magna and Caralis?) and crank taxes up to very high. Retain a sizeable force for defense though. At the next turn, your money will get a boost of around 20,000, along with most (if not all) those cities going rebel.![]()
However, I almost immediately realized that this situation created all new problems. Now you get significantly smaller income, and pirates are all over the place disrupting what little trade you get. I decided to lose the emperor, and get a new one. First, consolidate your navy in one place so they can defend better. Next, get a better faction leader. The governor of Caralis (don't remember his name), has 6 or so management scrolls, and I set him as the faction heir. Meanwhile, all my other rebellious, nearly talentless generals (including the faction leader) were placed on a solitary brireme, and were set out to sea to look for pirate ship stacks that would sink them. I placed the new faction heir in Rome.![]()
While you're doing this, you can actually go red or have little income for 10+ years, struggling to develop your trade. Cities will constantly join with you, only to go rebel again after a few turns. I suggest not to invest into any loyalist revolts unless you can make sure you can maintain control of the city. The Eastern Roman Empire will almost always go to war with you, but they have bigger fish to fry and so you can expect that you won't be number one in their list. The big picture is that almost everyone else will be at war with someone, and so you have a small margin of safety during this vulnerable phase. Remember that force you didn't disband? You're going to need them in case anyone starts knocking. Choose a religion: either be Christian or Pagan, I don't really care much but I personally hate those "Virtue of Poverty" traits that devoted Christian family members almost always get. Armies fielded by the Green WRE Rebels will contain many peasants, and provided you have sufficient skill, you can fend off every attack they send. Maintaining happiness in the cities you have left will also be your primary goal. Along with trade buildings, you should also get buildings that improve happiness. Considering how expensive all of this is, it will be a while before you get to a stable situation.
In my campaign, I had to wait 20+ turns to get a constant income of 5,000 per turn. Only then did I send two 3-quarter stacks to recapture Mediolanium and Greece. I have two stacks of 10 briremes and 2 triremes each, and at least my part of the sea is secure. I'm only on this part of my campaign right now, Italy is happy and secure, and I'm only beginning to stretch my iron fist once more. This is version 1.6 at just M/M, and though I'm confident that I'll win, there will probably still be setbacks. When I finish this I'll try again at VH/VH![]()
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