Some of the guides here really are terrible, especially ones that tell you to demolish buildings and exterminate everyone...That's ridiculous. I've never done that as the WRE, and i have at least 6 thousand denarii by turn two, and i play on vh campaign...
The first thing you need to do is disband all foederati infantry and cavalry. You can create more on turn two if you like, but for turn one just disband it all. Don't even think about messing with religion yet, if a city is pagan, leave it alone, if a city is mostly christian but has a pagan shrine, pull it down and put up a christian church and vice versa, but that's it...No trying to convert from turn one, unless of course you absolutely want to have a really challenging campaign, challenging to the point where the chances of you being able to win are virtually nil.
Anywho, once you've disbanded all foederati's, lower taxes so that your city faces are at least blue, and if they are still red then make the games monthly, or daily if needs be. If they're still red, (corduba and burdigala) then you have a choice of either letting them rebel and taking them back then exterminating, or queing up peasants and hoping that brings some order. I can't use peasants since i use the SPQR minimod.
Now, the Celts will NEVER attack you in Britannia even though you are at war with them, so disband everything except for city garrisons in Britannia, and just keep enough to make your cities yellow or at least blue. You should be able to raise taxes here a little too...
In Gaul, you have lots of archers in your cities, so put them into your 'army' which you start with in Gaul...You don't need all 7, so disband 4, unless you really want them...
In Iberia just disband everything except for city garrisons. Lots of rebels will popup here, but for now you'll just have to leave them be. In Sicily and Italy, you have a lot of Comitatenses in your cities, so make them all into an army. You might want to send them to the east near Aquincum to defend it, or to Salona to defend that, which can be a very profitable city with a little building... Or you might want to send them to defend North Africa, but i wouldn't recommend this. You'll almost certainly lose Carthage to the Berbers unless you send some Comitatenses there, and Lepcis magna will probably revolt, but when you have a little more money you can make a small army and go back over there to re-claim them.
After all this is done, you'll have at least 6 thousand denarii by turn two, so now would be a good time to start building the cheapest economic buildings...Ports cost only 800, you could build 7 of those, or 5 markets, or 4-5 paved roads, take your pick...I'd go for the ports. Alternatively you can que up Comitatenses and go on the offensive...Allemanii is weak, and their single city is fairly juice...10,000+ people to be massacred...I think you can take over from here.
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