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  1. #1
    Dradem
    Guest Dradem's Avatar

    Default to unlock the Celts (BI faction)

    To unlock the factions in BI you have to go to
    c:\Program Files\Activision\Rome - Total War\bi\data\world\maps\campaign\barbarian_invasion
    open it and make like this.

    ; Custom campaign script generated by Romans Campaign Map Editor

    campaign barbarian_invasion
    playable
    huns
    goths
    sarmatians
    vandals
    franks
    saxons
    alemanni
    sassanids
    empire_east
    empire_west
    celts
    slavs
    berbers
    end
    unlockable
    end
    nonplayable
    ostrogoths
    romano_british
    roxolani
    burgundii
    lombardi
    empire_east_rebels
    empire_west_rebels
    slave
    end

    As you can see there are some nonplayables left but these factions enter the game later on. so these don't work :(

    hope this helps

    I don't know if this is al ready posted. So if some one else did it before me no offence

    Ps: make a copy of the file before you shane it of some thing went wrong you stil have the original


    Greetz Dradem

  2. #2
    Barbarian of the north Member Magraev's Avatar
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    Default Re: Celts (BI faction)

    Slavs as playable and Roxolani as unplayable - shouldn't it be the other way around? I've tried modding in the Celts btw and it worked just fine - crappy missile-troops though (only javelins), and inferior berserkers compared to the lombards.

    Just make sure you make that backup.
    Nope - no sig what so ever.

  3. #3

    Default Re: Celts (BI faction)

    Quote Originally Posted by Magraev View Post
    Slavs as playable and Roxolani as unplayable - shouldn't it be the other way around? I've tried modding in the Celts btw and it worked just fine - crappy missile-troops though (only javelins), and inferior berserkers compared to the lombards.

    Just make sure you make that backup.
    Hounds are better than berserkers - they are available with a 1 turn built temple and are armor piercing. Have a training center for them somewhere in teh back, and retrain pretty much anywhere after battle.

  4. #4
    Member Centurion1's Avatar
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    Default Re: Celts (BI faction)

    Good solid points.

    I often send the army for Caralis to Syracuse first. Many times, I can let the first wave of Scips take all the casualties while the Bruti take the city. That army (with a few mercs) can often re-embark and STILL reach caralis ahead of the Julii -- or at least in time to do the same thing I did in Sicily (let them start the siege, but YOU start the siege assault, let them bleed on the walls, but take the city for the profits yourself). I do this with one bireme (which NEVER has troops still on it at the end of a move after turn #2).
    No douby about it just turtling and teching up can net the celts huge cash returns. then you build one great army with troops ready for garrison duty and you walk all over northern gaul. The isles are a real cashcow if you play it right with traderights.

  5. #5

    Default Re: Celts (BI faction)

    It works fine if you do all that. Celts look interesting..

  6. #6

    Default Re: Celts (BI faction)

    the slavs don't work

  7. #7
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Celts (BI faction)

    Slavs are not playable without major editing as they are one of the factions that appear in an event. With that said, let's keep this on-topic.

  8. #8
    Member Member Skott's Avatar
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    Default Re: Celts (BI faction)

    I havent decided wether I'm going to buy BI yet or not. How do the Celts in BI compare to the original RTW Celts and RTR 5.4 Celts? Anyone got some comparisons to share?

  9. #9

    Default Re: Celts (BI faction)

    Hounds of Culaan are available straight away with the Celts!

  10. #10
    Member Member Dradem's Avatar
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    Angry Re: Celts (BI faction)

    yep the slavs don't work and the roxolani is a mistake to sorry about that
    won't happen in the future. And the celts are fun to play. Not that diffucult in the begining but when the romans are gone those Romana Britisch are a pain in the ....

    Greetz
    New lords, new laws

    No path of flowers leads to glory, mine is paved with blood and gore

  11. #11
    Unregistered
    Guest Unregistered's Avatar

    Default Re: Celts (BI faction)

    Kill the Romana Britisch general and they will vanish leaving a smaller rebell army. Thats what i did....

  12. #12

    Post Re: Celts (BI faction)

    Quote Originally Posted by Dradem
    Not that diffucult in the begining but when the romans are gone those Romana Britisch are a pain in the ....
    Yeah, the Romano-British faction will appear once all Roman provinces have disappeared / been exterminated etc. Just found this out after sacking Londinium with the Celts.

    They will appear in the centre of Britain, with pretty much a full-stack army. This consisted of several units of Graal Knights, Sarmatian Auxiliaries, British Legionaries, standard (BI) Roman infantry (heavy and light), Archers, Warlords, Monks, and a Roman general. The Romano-British went straight for Londinium after they appeared btw.

    As I was overstreched (with basically no troops left), I had to recruit some Noble Cavalry ASAP to even stand a chance against all that heavy cavalry they had. Managed to recruit a unit of mercenary Graal Knights myself:



    In the battle, went straight for the faction leader, killed him with a cav spam charge (in wedge), and the rest of the Romano-British army routed almost straight away. There you go, emergent faction destroyed within 3 turns

    Just be prepared when the Romano-British appear - make sure you have plenty of heavy cavalry and spear warband already recruited so you can deal with them. Hounds of Culaan just in case


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
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  13. #13

    Default Re: to unlock the Celts (BI faction)

    can u guide me through the process
    becuase it does not work so far

  14. #14

    Default Re: to unlock the Celts (BI faction)

    can u guide me through the process
    becuase it does not work so far

  15. #15

    Default Re: Celts (BI faction)

    or what form mods do i need (any updates e.g. v1.5 or something)


    plz tell me


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